1. FP frame buffer blending/texture filtering: much easier/more robust use of high dynamic range for developers. I expect more games to support HDR for SM3 than for SM2.ANova said:What are these features you keep referring to? Care to list them and their purpose/benefit to the end consumer?
2. Vertex textures: required for displacement mapping. Can be used to great effect for nearly-flat animated surfaces (such as water).
3. Pixel Shader 3.0: performance improvements in future games.
And then for me, I plan to try to do some programming. With the impressive FP32 processing performance of the video card, I think I may be able to use it for some computational work.