There were an awful lot of cards sold, and it wasn't for their good looks or ability to run Glide...
Probably because there was no credible competition.
There were an awful lot of cards sold, and it wasn't for their good looks or ability to run Glide...
radar1200gs said:With the exception of the NV3x series, I have owned or used every nVidia card released since the TNT and I find your claims above laughable as would a vast majority of games who also owned nVidia cards thru the TNT thru GF4 period.
There were an awful lot of cards sold, and it wasn't for their good looks or ability to run Glide...
Bouncing Zabaglione Bros. said:radar1200gs said:With the exception of the NV3x series, I have owned or used every nVidia card released since the TNT and I find your claims above laughable as would a vast majority of games who also owned nVidia cards thru the TNT thru GF4 period.
There were an awful lot of cards sold, and it wasn't for their good looks or ability to run Glide...
You continue to repeat the same old mistruths as fact. Everytime Nvidia introduced a new tech (PS2.0, large texture support, 32 bit colour, FSAA, T&L, etc) it reduced performance to such levels that even Nvidia was advising customers to turn off these features when they complained of the massive frame rate hits.
The new "features" were always first implemented by Nvidia as marketing checkboxes, not because of any usable functionality until the following generation.
The new "features" were always first implemented by Nvidia as marketing checkboxes, not because of any usable functionality until the following generation.
Chalnoth said:Considering that it's not an option in PS 2.x, I'd say no.reever said:Doesn't the R420 have this?The facing register, for example, will allow for fewer passes on some shaders.
Chalnoth said:Hardware support or not, there is as yet no option in DX9 to support vFace on PS 2.x.
Chalnoth said:Um, SM3 has been in DX9 from the start.
Chalnoth said:Because it can be done now.Rugor said:but nobody has ever been able to give one real reason why it is so important to get SM3.0 takeup immediately,
I mean, it's really simple. ATI held back the technology of their product in order to maintain performance leadership. I see this as underhanded and just plain wrong. ATI is holding back game technology in an attempt to hold onto marketshare.
Besides, I don't see where anybody said that SM2 wasn't important. It was a very significant step up from the previous.
Good grief where is the ignore feature? Why must people who know so little post so much?Chalnoth said:I mean, it's really simple. ATI held back the technology of their product in order to maintain performance leadership. I see this as underhanded and just plain wrong. ATI is holding back game technology in an attempt to hold onto marketshare.
Well when ATI brought out the 9700 Pro SM2.0 could be done immediately too, its only real competition on release was the Ti4600 with its PS1.3 support. Were you pushing for an immediate SM2.0 takeup because the hardware was available?
Yes, and at the time, it looked like nVidia was going to have an excellent low-end SM2 product. They still had a low-end SM2 product, before ATI, but, just like the rest of the NV3x line, it had problems with FP processing. And, by the way, I'm not talking about "immediate SM3 takeup" in software. I'm talking about it in hardware. I think it's ludicroius that ATI should release a new architcture that still only supports SM2.Rugor said:Well when ATI brought out the 9700 Pro SM2.0 could be done immediately too, its only real competition on release was the Ti4600 with its PS1.3 support. Were you pushing for an immediate SM2.0 takeup because the hardware was available?
I never said that. There was a reason I never purchased a GeForce FX. But at least nVidia tried to put out a high-technology product with that generation. They didn't have enough integration between the hardware and software people to get it to work right, unfortunately, but that was a mistake. That mistake has been corrected with the NV40.My problem is that people who said good SM2.0 support was less important than legacy game support,
jvd said:geforce 3 ti series. Nice but hey 3 months later the geforce 4 came out .
Geforce 4 = no p.s 1.4 support , why ?
Crusher said:jvd said:geforce 3 ti series. Nice but hey 3 months later the geforce 4 came out .
Geforce 4 = no p.s 1.4 support , why ?
You make it sound like PS1.4 was some industry standard years before the GF4 was released. AFAIK, PS1.4 was just the name Microsoft gave to the set of operations supported by the R200, just like PS1.3 was the name Microsoft gave to the set of operations supported by the NV25.
Just because I disagree with you doesn't mean I know little.FUDie said:Why must people who know so little post so much?
-FUDie
Chalnoth said:I'm not talking about "immediate SM3 takeup" in software. I'm talking about it in hardware. I think it's ludicroius that ATI should release a new architcture that still only supports SM2.