Chalnoth said:
The NV3x was a mistake. There were a few bad design decisions coupled with process problems that resulted in a relatively poor chip. I don't call this holding games back. I call it a mistake.
So it doesn't hold games back to downplay PS2.0 (while simultaneously extolling DX9) and "encourage" developers to recode their shaders to try to coax more equal performance out of them, much of the time ending on poorer quality regardless?
NV3x was a mistake, but nVidia's damage control for it certainly had the same sort of effects being complained about now.
'sall a matter of timing. nVidia didn't see DX9 getting out the door quickly, so they built their chips around speed-o-riffic old generation tech and had DX9 capabilities, but not concentration--nor did they have all the desired features for it. ATi with this gen felt we had not yet pushed the boundries of SM2.0 and pushed for really high performance there, opting to wait on SM3.0 until the advantages of it can really be taken advantage of by later hardware. We've seen how SM2.0 has played out since the 9700 and is playing out now, and we'll see how SM3.0 plays out between now and next generation--and THEN we'll be able to properly judge the decisions of both.
Frankly, I like businesses like this making smarter decisions, and making money is not bad either. I mean, the more money they have the more they can invest in R&D for even better things to come, eh?
Seems like the "holding back the industry" charges can be levelled at every leader at some point or another, as they all have different concentrations and gameplans from one chip to another. Ultimately, though "pushing tech for tech's sake" always pleases the enthusiasts, it's not always going to be practical or particularly useful, and companies don't always know which way the market is going to move. Periodically they ride things out until their next cards can surface, and periodically they try to force the market to go in their direction. When are they "holding things back" and driving things forward; how do you tell when all the players are usually driving in differect directions at the same time--each more than the other?
Uh... beats me. Hindsight is at least closer to 20/20 than guesswork at the beginning, though.