ban25 said:
That's probably true and those sales figures are impressive. However, I would personally rather play as Roger Federer, Tiger Woods, or Tom Brady than Mario, Luigi, or Princess Peach. So, while they may gain some extra attention from one group of buyers, they do so at the expense of another.
Madden 2006 sold around 100K units on the Gamecube this time around (700K on Xbox, even though Xbox's user base isn't
that much larger), but at this point, a lot of users have either abandoned the system or picked up a second console. Something tells me that PGA Kart: Double Dash! wouldn't have sold nearly as well as the similar Mario offering.
There's no magic rule forcing Nintendo to lose customers. With each console generation it's pretty easy to explain:
SNES - Serious competition from Genesis and shorter life cycle than NES. They didn't really make any mistakes; they just went from a monopoly to having one competitor. Since the market was split almost in half between SNES and Genesis, you can just say "those are the breaks" and move on.
N64 - An even shorter life cycle than SNES, which was ended by the advent of PS2 and ever-declining 3rd-party support, which again was largely due to using an expensive cartridge-based format and a bizarre Yamauchi scheme in which developers actually had to
qualify to develop for N64.
GameCube (2001-2006(?)) - The hardware sold fewer units than N64, but they managed to sell more software year-on-year, retain far more 3rd-party support, and have a much more diverse library than N64. The sales were initially strong, regularly beating the more powerful, more advertised, and more "mature" Xbox, but eschewing online in 2003 in favor of a bizarre "connectivity" gimmick that required $130 of additional hardware (and sometimes another $20-$30 of additional software) to take full advantage of games released during this period sent sales into a tailspin. Though it wasn't a resounding sales success, relationships with developers like Konami and Square were repaired.
With both GCN and N64, they had almost everything they needed to be much stronger in the market than they were. One or two huge, stupid mistakes prevented that from happening in each case. With Revolution, the only possible mistake they're making is system power and HD. Hopefully, that won't outweigh the positives the console offers--Nintendo is sure banking on it.