Execute statement 69.I open with statement number 7.
I reply with statement 14.
I counter with statement 9 (which you knew I'd do anyway), and I'll pre-empt your statement 18 response with a number 15.
B3D needs more data.
Execute statement 69.I open with statement number 7.
I reply with statement 14.
I counter with statement 9 (which you knew I'd do anyway), and I'll pre-empt your statement 18 response with a number 15.
B3D needs more data.
Execute statement 69.
Now that we have a confirmed interest in the Nintendo HW from consumers, it ought to be worthwhile on the R&D side to rework the chip to remove the extraneous bits as they'd very much be looking at fairly substantial order of wafers. The twin Denver cores in the base TX2 design would free up a fair chunk of space, certainly. TX2 is already on 16nmFF, mind you, and I imagine they would actually just opt for the "12nm" density optimized process anyway since it's a drop in the bucket being the same node generation.Switch has now moved over 32 million units, and has rocked the bone stock Tegra X1 since launch. Seeing as how its likely the Switch will see a "New" SKU at some point in the next couple years, what is the cost/investment required with revising an existing chip compared to a brand new design? The Tegra X2 has even more hardware that a console wouldn't need, but would the investment be all that large to revise the Tegra X2, removing unneeded hardware and moving to the more popular 16nm FinFet process? Wouldn't the cost be similar to the revision the Xbox One saw moving to the S model?
Nintendo doesn’t want to break compatibility with existing games?
Or for those games to run faster on new hardware?
Either nothing or order a redesign on ultra-cheap 28nm that takes away all the blocks that aren't being used (ISP, I/O, Cortex A53, etc.), because 20nm is rather useless for SoCs.New IOW, what's the cheapest thing Nintendo could do while boosting sales?
Either nothing or order a redesign on ultra-cheap 28nm that takes away all the blocks that aren't being used (ISP, I/O, Cortex A53, etc.), because 20nm is rather useless for SoCs.
Something somewhat exciting would be a new SoC that takes advantage of a newer process to clock at docked mode values when going mobile.
However, you should expect the most boring outcome possible.
Make mobile only and docked only versions for cheaper.IOW, what's the cheapest thing Nintendo could do while boosting sales?
Make mobile only and docked only versions for cheaper.
Depends, if its a chip revision that goes into the standard SKU, then yea, nothing but a cheaper solution is likely. If they release a "New" SKU like they did with the 3DS and DS before it, then a more substantial revision will take place. A larger 1080p screen that takes up the space currently occupied by the bezel could be accompanied by a new chip capable of running docked clock speeds in portable mode.
I think that’s what enthusiasts like us would like.