This doesn't work, because the game obviously does tax the hardware hard enough that Sumo had to lower the resolution in order to maintain a solid 30fps on PS4. Any optimizations done at the nuts and bolts level would equally benefit the Switch build. If they can further optimize the software for one console, then they can likely do it for another. This is without a doubt a quick port to Switch, if any platform were at a disadvantage, it would be the Switch version.
Yes, there are bigger budgeted titles with larger teams and more money to throw at them that squeeze more out of the hardware, but that is of no value when comparing multi platform titles. Could Naughty Dog deliver a more impressive game on PS4 than Snake Pass? Obviously we know they can, but you know what else, they could do that for Switch as well.
I cant believe I am seeing the "bad port" excuse for the superior version of a game. The PS4 version runs a resolution 1.7x higher than Switch docked with higher settings across the board. The Switch build had three months of time to get the port done, and somehow the PS4 got a shoddy port. LOL
just getting back to you here, the xbox version is 900p and has more grass then ps4. so we know 100% for sure it's not taxing the hardware. seems like it was a budget, time, or lack of developer talent on the port.