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Memory isn't compressed. What you mean is probably color compression which has been used by AMD since Tonga and improved up to Polaris. nvidia's improved bandwidth efficiency over Polaris comes from Maxwell+Pascal using Tile Based Rendering.That's not how it works, nvidia bandwidth > amd (at least prior to vega) due to different memory compression.
Regardless, no matter how much better nvidia's bandwidth efficiency is in Maxwell 2.5, those 25GB/s are always going to be well behind the Wii U's eDRAM which is probably at least in the 60GB/s duplex range, plus the 12GB/s to the main memory shared with the CPU.
While this could be possible, why not just bundle a GTX 1050 graphics card with a special bios and a driver that either enables 2 SM for FP32 or up to 4 SM using FP16 promoted to FP32, together with the appropriate clocks and memory allocation?Capcom recently talked about Nintendo providing an optional dev kit that includes a GPU capable of emulating Switch on the PC. Something about making it possible to do all the work on PC, which makes things much faster. This would make the Fox Con leak about the additional GPU plausible, but it's strictly for development kits.
I also don't know why such a device would be attached to the whole console. The whole point of emulating the Switch on the PC would be not having to have the Switch connected to it, but the described upgrade connects to the devkit through a port in the back.