OK we have definitely fallen down a well here,
Could we pretty please keep it civil here? What's so wrong about discussing things in the realm of speculation and how exactly does that hurt you or any other?
If this speculation bothers you (or others) so much, feel free to ignore this thread and post in the following thread:
https://forum.beyond3d.com/threads/hardware-specifications-of-nintendo-switch-reveal.59806/
In that thread the
users are forbidden of discussing anything other than Eurogamer's specs. So if you definitely want to stick to those and not discuss anything else, that thread is for you.
Now... no one here is saying "
OMG Switch has secret sauce Nintendo RULEZZZZ because I believe in god Reggie!!!111one". AFAICS, logic and valid arguments are being applied here, so that "
falling down a well here" statement feels a bit uncalled for.
The Foxconn leaker had pretty much been forgotten until Nintendo came up with the official detailed specs for batteries, buttons and other stuff.
The games that were shown so far have pretty underwhelming visuals. Those do point to a very underwhelming SoC, namely an underclocked Tegra X1 at Eurogamer's clocks.
That
most probably points to the final units having a TX1 with eurogamer's clocks. Period.
However, it
could (
less probable IMO) also point to 1st-gen developers having developed for less powerful devkits with a TX1 and those clocks. Then the custom chip for production arrived and came up more powerful (i.e. 1785MHz CPU and 921MHz GPU in docked mode). According to
@Syferz there was someone from Eurogamer's staff who wrote on neogaf that those clocks were from earlier in fall, whereas the Foxconn leaker posted in later November, so we could simply be looking at different devkit iterations.
Something like this wouldn't be unprecedented. We know for a fact that the first PS4 games couldn't use more than 4GB because Sony wasn't sure there would be 4Gbit chips in time for production.
Only the later games used the console's full 8GB of RAM.
1st-gen Xbone games developers used a 800MHz GPU and 1.6GHz CPU, and only when production started were they allowed to target the final clocks.
I'm not even going to address the eurogamer fanboy who's already being rude and flamebaiting everyone who dares to doubt the almighty omniscient omnipresent super-rich Eurogamer God...
But for everyone else, please do keep it civil.
the Foxconn leaker is a long goddam way from being as credible as is claimed here
Number of Eurogamer leaks that have been proven 100% right so far:
1 - SoC made by nvidia - already been
claimed by Semiaccurate and Emily Rogers several months before
2 - 6" display - not sure where it came from originally but IIRC this had been around well before Eurogamer mentioned it
3 - Detachable controllers - I'm not sure where it came from so let's assume Eurogamer
Number of Foxconn leaks that have been proven 100% right so far:
1 - 4310mAh battery in the main unit -> no one else claimed this
2 - 300g tablet weight measured in a digital scale -> no one else claimed this and Nintendo's official specs are 298g
3 - Each JoyCon has two shoulder buttons called SL and SR -> no one else claimed this until January's official reveal
4 - Each JoyCon weights 50g -> no one else claimed this
5 - 525mAh battery in each JoyCon -> No one else claimed this
6 - Exact number and type of I/Os present in the dock -> no one else claimed this
7- "Orange and Blue" Joycons -> Units are actually red and blue (it could be that the chinese word is the same for orange and red?), but no one else claimed this until January's official reveal
I think anyone could say that
so far, the Foxconn leaker has a much better track record than Eurogamer, or Emily Rogers or anyone else.
And the most interesting part is how both Eurogamer and Foxconn leaks may be both true, just pointing to different devkits. Both Eurogamer's and Foxconn's seems to be using the same base frequency with different multipliers.
as even in the original chinese language post he is very clear that he is speculating.
Some things were assumed to be speculation by the leaker himself, like the CPU being Cortex A73, the GPU being Pascal and the SoC being made in TSMC.
Others, such as the clocks and amount of RAM, were presented with the same certainty as the 4310mAh battery.
The Asmedia controller is indeed a USB 3.0 controller which is also a USB 3.1 Type A/Gen 1 controller which means 5.0 Gbps.
So maybe it isn't using Thunderbolt, but it doesn't mean it can't use the USB-C pins to carry a PCI-Express signal some other way. I can't find it right now, but I'm pretty sure I saw the Asmedia controller datasheet and it clearly mentioned the ability to enter alternate mode (redirecting 20 pins to work with a different controller). You only need 16 pins to transmit 4 PCIe lanes, plus some 3 or 4 for acknowledgment and power states.
For example, Microsoft is using its dedicated port to carry PCIe between the Surface Book tablet and its GPU-equipped keyboard, and it does so without resorting to Thunderbolt. And it's hot-pluggable like Thunderbolt connections.
Still, it would have its own array of GDDR5 and its own heatsink, along with it's own bank of VRMs. I'm not aware that the leaker spotted any of these things.
Yes, it should have all those things. Doesn't mean this Foxconn worker could tell what is what, though. Central processing chips are generally easier to identify than anything else, especially if they have a heatsink connected to it (which he does mention when he refers to the fan).
He could be wrong or lying about the 200mm^2 chip. I myself have said it could be just a southbridge or a FPGA driving more IOs. Though it's intriguing how he specifically claimed 12*18mm which seem to be GP106's measurements.
No I never asked why they used A72 instead of Denver, I asked why nVidia used A72 for Switch and A57 for Tegra P1 (sorry didn't even realize it was given this name). Stop and think about it. If nVidia went through the trouble of producing a proper A72 implementation for their SoC there's zero reason why they would still be using A57 on P1, when A57 is inferior in every metric (power consumption, performance AND size). Hence why with every other SoC maker they're using A72, some having skipped A57 entirely. The only reason why nVidia would be using A57 in P1 is because they already did the leg work on it for X1 and do not want to spend the engineering time and possibly updated licensing fees on it. But if they did all that for Nintendo they'd be reusing the work for their own chip.
There's no P1 AFAIK. Parker is Tegra X2.
Two simple reasons for Parker not having Cortex A72 are:
1 - Parker design was finished several months before a possible custom SoC for the Switch. Drive PX2 has been in Tesla cars since October (I think?) and QA processes for automotive are probably a lot more demanding than they are for entertainment devices.
2 - Parker was designed for automotive and seems to have at least a 25W TDP, where the ~5W difference between 4*A57 and 4*A72 at 2GHz doesn't really matter. It's not like 5W were going to give those Teslas any meaningful mileage advantage.
If all you did was increase the textures 2 x 2 (one mip map level) you could easily increase the total size of the game package by 100%. And that's going to roughly double the size of your cart costs, which will already be several dollars, and therefore several dollars more than competing formats. And that's for something that only a tiny proportion of NX users would ever be interested in. This doesn't strike me as a smart business move.
Ultra Street Fighter 2 for $40 doesn't strike me as a smart business move either, but maybe that's why the games are so expensive so far: the cartridges are expensive.