Since this is the speculation thread, I've mulled the idea that Nintendo going cheap might consider a Parker derivative with a single SM, 64-bit memory interface and unnecessary bits and bobs removed. It would be quite small and still reasonably performant on TSMC 16nm, while requiring minimal design effort. Doesn't seem to match the clocks and cooling system though. The suggestion of backporting the TX1 to 28nm is a better fit for those, but I can't really see that making sense given the volumes Nintendo probably projects for the Switch and the necessary die area. Wafers cost money, and they would incur a significant design cost compared to just taking either finished chips or using simple adaptions of existing designs. (Of course they could also go wider in their design (drives up costs a bit) and in that case something like embedding memory might be necessary to feed the GPU.)
We have indications of a pretty performant system though. The noisy fan cooled X1 devkit, the UE4 profiles, the Souls developer comment, and Todd Howard of Bethesda testifying to being extremely impressed, and he is hardly a Nintendo fanboy.
We'll see, but at least there is the potential for some interesting innards.