If you take a look at a teardown of the Nvidia Shield Console, it doesn't look like there is even a heat sink on the Tegra X1. When you look at the specs for the Shield Console, im not finding where Nvidia actually list clock speeds. Its easy enough to find specs for the Tegra X1, but they those clock speeds are no listed on Nvidias website for the Shield Console. I'm starting to think that perhaps the console doesn't run peak clocks for games. We know the Google Pixel C will in fact throttle significantly after about 30 minutes going full throttle, and that's with the GPU Clocking 850Mhz and the CPU cores at 1.9Ghz. I cant find any adequate benchmarks or test to back this up, but with how small the Shield Console is, and the reports saying fan noise is minimal, I just cant fathom why Nintendo would need to reduce clocks so much more than the Shield Console when they will have similar cooling fans, unless of course the Shield Console doesn't run max clock speeds playing games.
I'm surprised we aren't talking more about the Unreal 4 Profiles becoming public. Baseline settings for docked performance are set to medium compared to high on the current consoles, and portable goes to low settings with a reduction to 66% rendering resolution. This is very telling. If a third party uses Unreal 4 for a PS4/X1 game, its not going to be to hard to port to Switch.
I'm surprised we aren't talking more about the Unreal 4 Profiles becoming public. Baseline settings for docked performance are set to medium compared to high on the current consoles, and portable goes to low settings with a reduction to 66% rendering resolution. This is very telling. If a third party uses Unreal 4 for a PS4/X1 game, its not going to be to hard to port to Switch.
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