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Mobile games business is all about user acquisition.
Right now IAP is so dominate that the only way to make money is to create some carrot on a stick F2P game (within a few established genres) and spend tens of thousands a day on UA. Like I said previously, consumer confidence for premium game software is low, F2P is almost 100% expected from consumers because of the sheer amount of garbage. Its a totally different animal.
I don't even know where to start to knock some sense into people who think controller add-ons are going to do jack shit.
Look... Mobile throwaway hardware exists to be general mobile content consumption devices. It doesn't make sense to add cost just to include features to make them into better gaming devices never mind any kind of universal adoption of a standard for gaming input.
WTF?! What a load of bollocks. Not only for patent-speak madness, but the fact that they are claiming 'tracking a part of a person and updating the screen accordingly' when this dude showcased exactly that with Wii in 2007. It's effin ridiculous that this patent be allowed.1. A method for providing three-dimensional (3D) display on a display device, the method comprising: tracking the position and/or orientation of at least a part of a user; using a computer processor, determining a viewpoint relative to the display device based at least in part on said tracking; the computer processor using said determined viewpoint relative to the display device and at least one 3D virtual object modeled using real world coordinates to at least in part define the projection of the at least one 3D virtual object, including changing the viewing frustum for the projection of said at least one 3D virtual object in response to said tracking to introduce parallax for viewing the at least one 3D virtual object; and rendering for display, on said display device, said at least one 3D virtual object.
FFS! What has the industry been doing for years?!! As if head-tracking based cameras aren't already a Real Thing. It's a completely arbitrary patent with zero technological basis. There is no emoticon of sufficient vehemence to reflect my true reaction to this.Patent said:Some Non-Limiting Tracking Options
Camera Based Tracking
[0022] Marker on Head, Camera on TV
[0023] Visible Light Band Camera [0024] Face Detection software determine location of the head and extrapolate the position of the eyes [0025] To improve detection, increase signal-to-noise ratio by wearing a marker
[0026] IR Camera [0027] Infrared spectrum enhanced detect by ignoring all visible spectrum image. [0028] Infrared emitter (IR LED) illuminate the scene with retroreflector markers. [0029] IR emitter can be worn directly as markers providing high signal/noise ratio.
[0030] Wide Field of View [0031] Enable larger viewpoint tracking range and result in freedom of user motion. Typical image camera is <50 degrees FOV. It is desirable to achieve 110 degree horizontal and 70 degree vertical field of view.
I bet it's already been patented by the likes of Sony, Samsung, Sharp etc.
Nintendon't
One thing I was just thinking of: If Nintendo were to stick with a PPC750 variant in their next console/handheld would that not limit them to 4GB of RAM due to 32-bit address space limits?
Hrm, does PPC750 have any sort of PAE ? That would be it's own hell and don't think the developers would like that.
Just been reminded of Amazon's phone.I bet it's already been patented by the likes of Sony, Samsung, Sharp etc.
Nintendon't patent fast enough.
Another area of interest for semi-custom is handheld gaming, believe it or not. “Everyone thinks it is dead, but the [Nintendo] 3DS is still selling.”
Perhaps one of these design wins will be for the next generation of Nintendo hardware.But it is not worth doing a project, even with the customer subsidizing some up-front expense, if it won’t be likely to produce a winning product that ships in decent volume.
“Has to be at least $100 million annual revenue for us to go for it,” says Moshkelani. That’s a minimum, he explains, not a target. In fact, the company has already said it expects to secure two more design wins ranging from $250 million to half a billion in value, “that are already in the pipeline.” The $100 million is a “floor,” if you will, that any potential deal has to rise above.
Also recently I read a rumour saying shield 2 will be revealed on 22nd July.“Shield hasn’t sold,” he snaps, smiling. “They have those Shield units all in inventory.”
on their roadmap, Nintendo says that they will unify the handheld and home console design to make games easily available on both of them.
so if they change to AMD for both, this will be the 1st time nintendo dropping full/partial hardware BC together on both home and portable.
on their roadmap, Nintendo says that they will unify the handheld and home console design to make games easily available on both of them.
so if they change to AMD for both, this will be the 1st time nintendo dropping full/partial hardware BC together on both home and portable.
Nintendo already used emulation: for the virtual console.
Changing to AMD/x86 would still leave a possibility for near perfect Wii/Wii-U emulation, as even hobbyist developed Wii emulators run with about full compatibility, on pretty standard hardware. Nintendo can 1up them probablyOnly problem could be the Wii-U as it's basically 3 Wii processors taped together, running at a higher clock speed.
Unless, of course they sell a home console that's a kind of hub and steroid boost for a 3DS successor, in which case you'd have everything required anyway......
Thinking more about it, I don't think traditional BC is a worthy endeavor for Nintendo's next home console. They would either have to include a Gamepad or require users to purchase it separately (or the handheld if they went that route). Any way you slice it, you're reducing the amount of users who benefit from such a costly feature.
A better idea would just get VC games to carry over and perhaps tweak and recompile some of the Wii U software (there won't be much - let's face it) to run on the different architecture. Offer the Wii U games as downloads and for a small upgrade fee (or better yet, free) if you already own the game on Wii U.