So what good is it to show it to the world today?
Possibly market feedback. I don't think the hardware is done yet.
EDIT: They are probably under pressure to pick up Wii's slack. But E3 is a good time to talk to developers too.
So what good is it to show it to the world today?
You could also say they're desperate because of falling Wii sales and the lack of massive success for 3DS, but even that isn't helped by this announcement in any way.
They are probably under pressure to pick up Wii's slack. But E3 is a good time to talk to developers too.
Huh there's no way a gtx560m is faster than a gtx485m.EDIT:
Already replaced by a 75Watt solution that is faster:
http://www.notebookcheck.net/NVIDIA-GeForce-GTX-560M.48313.0.html
I've been thinking and this entire announcement does not make any sense.
So what good is it to show it to the world today?
Actually E3 is a really lousy time to talk to developers, it's mostly about press and buyers.
Talking to devs is usually done behind closed doors at private showings.
I don't think they're desperate,
I thought the whole presser had an odd feel, I didn't really get the impression anyone at Nintendo was particularly excited by it. And I was stunned they didn't at least have something first party to showcase it.
Doesn't E3 have closed door discussions/showings ? The industry wanted E3 to be an industry exclusive event a few years ago.
It's just that to beat the PS360 you don't really need anything resembling high-end chips. If you're aiming at only "just" about similar performance, that is definitely considered lowend compared to anything available for pcs nowadays (think a bit faster than Caicos / HD6450 (with gddr5 at least), nowhere near the still quite low-end Turks). I wouldn't really consider a console "next-gen" if it were something like twice as fast as the PS360, but the cautious statements seemed to indicate it will probably not really even match it.It seems like all the quotes coming from Nintendo state fairly specifically that they feel this console gives them a level of parity with the PS360, not superiority.
Which makes sense. Because while a new console could easily be launched with off-the-shelf PC parts that would readily surpass the horsepower of the PS360, it would most likely be bulky and too expensive to include what appears to be a rather costly unique control system.
Some but developer attendance is spotty at best, E3 is mostly about the press these days, and secondarily about buyers from the major retail outlets. It's just not the right place or atmosphere for serious dev discussions.
FWIW Last time I was at a Nintendo developer presentation it was in their offices.
I guess you could use it to gauge press reactions, which wouldn't be a bad idea.
I'd just expect to see more to get a good feel for it.
Since it's capable of rendering two different images at the same time, both at ~PS360 or better fidelity, it would stand to reason it's more powerful. Also, since it will (alledgedly) have 25GB BR-based discs as storage it implies it needs more room for assets = higher performance.I think that IGN is wrong on this one and console is in the same ballpark as PS360.
Maybe the screen wireless link runs over the 5GHz band... Yeah, probably. Still, 5GHz is getting more crowded all the time too as dual-band n-compatible routers start becoming more and more prevalent. That's probably why you'll "only" get one screen per console; there must be sufficient bandwidth available to safeguard there won't be interruptions in the data stream.
Yeah, I'm sure that helps, but since the tablet will be the wiiu's big selling point and will be integral in many games, Nintendo just CAN'T have the thing glitch out, it would destroy the console's whole purpose entirely. That's undoubtedly going to make Nintendo extra cautious. Can the video link exist entirely in 1 channel, or will it need several? 450Mbit/s n-routers need 3 channels to deliver full performance AFAIK (unless I'm wrong, so if that's the case pls disregard ), so those 13 channels could get gobbled up pretty quick if there's a couple overlapping 5GHz WANs in the vicinity.the big difference is 13(A/N) non over lapping channels vs 3(B/G/N)
I think their main concern now is trying to keep the existing Wii user base, and announcing full backwards compatibility with Wii games and accessories is an important message. A year is a long time, but for those heavily invested in the Wii it's a signal that the platform is alive and evolving.Current Wii sales won't be helped by this announcement either. In fact it has only made the Wii obsolete, although it still has a large game catalog.
Current Wii owners are probably not really interested either. They've only learned that something is on the way, far into the future.
Yeah, I'm sure that helps, but since the tablet will be the wiiu's big selling point and will be integral in many games, Nintendo just CAN'T have the thing glitch out, it would destroy the console's whole purpose entirely. That's undoubtedly going to make Nintendo extra cautious. Can the video link exist entirely in 1 channel, or will it need several? 450Mbit/s n-routers need 3 channels to deliver full performance AFAIK (unless I'm wrong, so if that's the case pls disregard ), so those 13 channels could get gobbled up pretty quick if there's a couple overlapping 5GHz WANs in the vicinity.
Q: Will players use two touchscreen controllers or will they use just one new controller and the original Wii controls with the new console?
Our basic premise is that you can use one with a system. If we got to an idea of having multiple (controllers) it might be just more convenient for people to use their Nintendo 3DS and have a way to connect that.
That being said, we are doing research about if someone brings their controller to their friends house and they want to play together on Wii U to whether or not something like that would be possible.
Sony's PS3 announcement almost two years before launch did not hurt their PS2 sales all that much.I've been thinking and this entire announcement does not make any sense.
The console won't come out until next year, probably well after the next E3. Hardware isn't finished, software is still in the conceptual stage as it appears, even less developed than the Wiimote games were.
People without a current console buying the WiiU would miss out on the entire current X360/PS3 catalog. Many of the announced AA titles will be released for months on these systems, too, and they're be old news. So who cares if ACR comes out on WiiU? People will also miss out on multiplayer with their friends who already own a current system. So they don't care at this point, if anything the announcement will only turn them towards buying an X/PS3 right now as there's nothing special to look forward to.
Current Wii sales won't be helped by this announcement either. In fact it has only made the Wii obsolete, although it still has a large game catalog.
Current Wii owners are probably not really interested either. They've only learned that something is on the way, far into the future.
However Sony and MS now have a pretty good idea of Nintendo's new concept way ahead of time, and they will be able to implement their versions for X3/PS4 (probably involving their other tablet/portable devices instead of a controller). So the WiiU won't be as different and unique as the Wii was.
So what good is it to show it to the world today?
Sony's PS3 announcement almost two years before launch did not hurt their PS2 sales all that much.