No idea, but if you're asking if it has CPU power comparable to the original XBox I'd say not even close. And that's assuming you get full access to both CPUs, have perfectly load balanced code that utilizes both 100% with minimal overhead from threading, and that the CPUs have L2 cache (I expect they probably won't)
Infinity Blade has very well done textures and models, but that's pretty much it. It looks amazing, as long as you don't look to closely. I'd argue that it hardly holds a candle to any of the MT Framework titles on 3DS otherwise.We're now pretty sure there won't be any UE3 engined games for 3DS.
I wonder if they'll ever be able to produce Infinity Blade-like graphics in that console.
We're now pretty sure there won't be any UE3 engined games for 3DS.
I wonder if they'll ever be able to produce Infinity Blade-like graphics in that console.
UE3 games were unlikely as soon as we found out that the GPU didn't have ES2.0 shaders and that would still be the sticking point now, much more so then RAM.
BTW, the PS3's RSX is only OpenGL ES 1.1 compatible, and there's lots of UE3 games for it. The biggest factor seems to be RAM amount. UE3 games for iOS and Android require an absolute minimum of 256MB.UE3 games were unlikely as soon as we found out that the GPU didn't have ES2.0 shaders and that would still be the sticking point now, much more so then RAM.
Interesting, I hadn't heard of that, any details?
BTW, the PS3's RSX is only OpenGL ES 1.1 compatible, and there's lots of UE3 games for it. The biggest factor seems to be RAM amount. UE3 games for iOS and Android require an absolute minimum of 256MB.
There's even this new UE3 Android game that requires 256MB of free memory at game startup.
Sorry, I don't remember where I saw that.. It was in one of those 3-year-old japanese websites where the only thing I could understand was some of the presentation slides.
On a related note, I just saw something in DMP's site:
PICA Extreme for 2011, which is the 3DS' launch year. Notice how it's in a separate development branch from the OpenGL ES 2.0 SMAPH-S and SMAPH-Next.
Maybe the 3DS carries a last-minute-tweaked souped-up version of PICA-200, the PICA Extreme?
I believe that the PICA Extreme is the recently presented SMAPH-H.
SMAPH-H would be "SMAPH-Next".
As I pointed out in the presentation slide, the PICA and the SMAPH are two different development branches.
PICA-Extreme could be the PICA-200 tweaked for the 3DS, for example a PICA200 + something tey're calling "3DSQUARE" (see bottom of the page).
Some people are hinting at the probability of PICA Extreme being the GPU for the Wii's successor.