Nintendo 3DS Announced

You are almost certain getting eyestrain from active shutters in the glasses. 3DS is not using them. If you hold the 3ds in its sweetspot half the lines from the screen will send the light to one eye and other half to the remaining eye. And that's how you see 3D effect.

Yea but it get it in movies too with just the passive glasses. I saw how to train your dragon in 3d and I had to take a few asprin half way through and kept taking off the glasses every few minutes.
 
The problem is, to my understanding, related to focusing. In order to see the movie in clear picture, your eyes focus on the projection plane, i.e. the silver screen. However, the 3D effect tricks your eyes into focusing on a different position. This conflict is a source of eye strain for many people.

To me, it seems that if the 3D is mostly a "inside the silver screen" effect, that is, the silver screen acts like a window, it introduces less eye strain. However, if the 3D effect is "out of the screen" effect, it may cause more eye strain.
 
Yea but it get it in movies too with just the passive glasses. I saw how to train your dragon in 3d and I had to take a few asprin half way through and kept taking off the glasses every few minutes.

It's possible that the brightness level in the cinema may also have an influence. The latest "Jon Peddie's Tech Watch" has an article on 3D projector technology and it was saying that the current DLP single projector systems with polarization could mean you end up with about 35% of the normal amount of light. I imagine that can't help.

On a side note, there was an amusing 3D trick (apparently called the Pulfrich effect)shown on the BBC's "Bang Goes the Theory",using a standard TV and just one lens of a pair of sunglasses. It relies on the fact that the eye's response time increases with darker viewing conditions to generate "different" images in each eye.
 
I find it frustrating to not know anything about other aspects of this new platform. I'd very much like to know what processors at what speed will be in, amount of RAM, resolution etc. That's the interesting stuff, and if it were Microsoft or Sony or Sega or Apple or whoever doing this, we'd already know.

I'm very skeptic about the utility of the 3D screen, though it obviously is the key to selling the device to the masses. To me, Nintendo seems to have a long history of including features of dubious quality and/or long-term relevance. The microphone in the DS, the camera in the DSi, and we've just brought up the speaker in the Wiimote in another thread. All of those are offensively cheap implementations of an otherwise risky feature inclusion. Checkboxes. And even if they helped sell you the system in the first place, none of those features is relevant for software anymore.
Beyond the wave of launch titles and wild third-party experiments in the first year, I haven't even see the touch screen as a big help anymore. Of course it enables a few key titles, and still does, so that's probably an issue of personal needs diverging across the userbase.

Not to digress too much, but this is the track record I'm seeing. If the 3D feature ends up unused after a short honeymoon, I would not be surprised at all.
 
Another thing when considering the 3DS, do you think the new one will also have two screens? I'm thinking maybe a single touchscreen with high enough resolution to display both legacy DS screens in one?
 
I find it frustrating to not know anything about other aspects of this new platform. I'd very much like to know what processors at what speed will be in, amount of RAM, resolution etc. That's the interesting stuff, and if it were Microsoft or Sony or Sega or Apple or whoever doing this, we'd already know.

I'm very skeptic about the utility of the 3D screen, though it obviously is the key to selling the device to the masses. To me, Nintendo seems to have a long history of including features of dubious quality and/or long-term relevance. The microphone in the DS, the camera in the DSi, and we've just brought up the speaker in the Wiimote in another thread. All of those are offensively cheap implementations of an otherwise risky feature inclusion. Checkboxes. And even if they helped sell you the system in the first place, none of those features is relevant for software anymore.
Beyond the wave of launch titles and wild third-party experiments in the first year, I haven't even see the touch screen as a big help anymore. Of course it enables a few key titles, and still does, so that's probably an issue of personal needs diverging across the userbase.

Not to digress too much, but this is the track record I'm seeing. If the 3D feature ends up unused after a short honeymoon, I would not be surprised at all.

I wouldn't worry about that. It seems 3D is something the whole industry is behind. You got the 3D movies, 3D tv broadcastings that are planned, major tv manafacturers working on 3D tv's, Sony making the ps3 3D compatable,PC space coming up with 3D capable hardware etc. So its not anywhere near the likes of a speaker, mic or camera added to the hardware that could, but dont have to be used in games.

I think you have to see 3D as extra horsepower. But now instead of better gfx on a 2d plane you now get a extra dimension. Ofcourse you could argue that nobody really cares in the end just as with a touch screen or whatever but in that case you could argue that just about everything isnt really needed. Who really cares about more power in their handheld/console? You and me do maybe. But just look at DS and Wii sales and you'd see the majority of the market doesnt care.

Apart from the really old 3d stuff i've never seen 3d so I don't know how different it is today but I'm sure if it works properly it will be more than a useful addition to games. Nintendo arnt stupid and I'm sure they did enough research wheter or not this is what the market wants.
 
I find it frustrating to not know anything about other aspects of this new platform. I'd very much like to know what processors at what speed will be in, amount of RAM, resolution etc. That's the interesting stuff, and if it were Microsoft or Sony or Sega or Apple or whoever doing this, we'd already know.
Or not. Case in point, apple's ipad - the only reason we know what's inside (aside from storage capacity) is inquisitive minds - apple did nothing to shed light, other than the proverbial 'it hosts our own A4 and it screams'. Because apple are not explicitly targeting the geek/teens-with-hardon-for-specs demos.

I'm very skeptic about the utility of the 3D screen, though it obviously is the key to selling the device to the masses. To me, Nintendo seems to have a long history of including features of dubious quality and/or long-term relevance. The microphone in the DS, the camera in the DSi, and we've just brought up the speaker in the Wiimote in another thread. All of those are offensively cheap implementations of an otherwise risky feature inclusion. Checkboxes. And even if they helped sell you the system in the first place, none of those features is relevant for software anymore.
To me, nintendo have a long history of innovation. The gamepad, anyone? Of course, when you innovate a lot, part of that goes into the evolution's dead-end branches. But other parts stick and define markets for generations *cough* natal and the orb *cough*.

Beyond the wave of launch titles and wild third-party experiments in the first year, I haven't even see the touch screen as a big help anymore. Of course it enables a few key titles, and still does, so that's probably an issue of personal needs diverging across the userbase.
Now you got me baffled. Are you taking of the same DS i know? Of course, there have been genres traditionally stuck to their canonic button/dpad control scheme, not utilizing touch mechanics, etc. But such a genre generalization is skin-deep, as on the DS you can find even such control-entrenched genres as racers as examples of fine utilization of the touch interface for secondary functions (track editors, etc). For every game on the DS that neglects/underutilizes the stylus there is at least one fine counter-example from the same genre that makes excellent use of it. So, again, not sure what DS you're talking about.

Not to digress too much, but this is the track record I'm seeing. If the 3D feature ends up unused after a short honeymoon, I would not be surprised at all.
Prepare yourself to be surprised then : )
 
Or not. Case in point, apple's ipad - the only reason we know what's inside (aside from storage capacity) is inquisitive minds - apple did nothing to shed light, other than the proverbial 'it hosts our own A4 and it screams'. Because apple are not explicitly targeting the geek/teens-with-hardon-for-specs demos.
It appears to me that Apple is trying very hard to kindle the hopes and dreams of [strike]geeks[/strike] would-be developers, to get them excited and cracking for their platform.

darkblu said:
To me, nintendo have a long history of innovation. The gamepad, anyone? Of course, when you innovate a lot, part of that goes into the evolution's dead-end branches. But other parts stick and define markets for generations *cough* natal and the orb *cough*.
Yeah, of course they've done a lot of great things and introfuced significant game-changing features. It isn't meant to diminish the value of that when I say that at the same time they've also done a lot of weird, short-lived things. On the whole, they basically do a lot more things than anyone else :LOL:

darkblu said:
Now you got me baffled. Are you taking of the same DS i know? Of course, there have been genres traditionally stuck to their canonic button/dpad control scheme, not utilizing touch mechanics, etc. But such a genre generalization is skin-deep, as on the DS you can find even such control-entrenched genres as racers as examples of fine utilization of the touch interface for secondary functions (track editors, etc). For every game on the DS that neglects/underutilizes the stylus there is at least one fine counter-example from the same genre that makes excellent use of it. So, again, not sure what DS you're talking about.
Yeah, I know. Text input opens up a whole world of possibilities, Nintendogs is still huge, puzzles as you say, and I even enjoyed drawing my own maps in Etrian Odyssey.

OTOH I remember how awful it was to be forced to use the touchscreen for everything in Magical Starsign -- seriously, you couldn't even move with the d-pad, the game wholly ignored every other input -- or how the "swipe here as fast as you can!" mini-games made me stop playing Monster Labs. Or the terrible cramps Metroid Prime Hunters gave me. There's so much touch screen abuse going around in DS games, it made me weary.
Prepare yourself to be surprised then : )
I'll wear my special pants ;)
 
I find it frustrating to not know anything about other aspects of this new platform. I'd very much like to know what processors at what speed will be in, amount of RAM, resolution etc. That's the interesting stuff, and if it were Microsoft or Sony or Sega or Apple or whoever doing this, we'd already know.

I'm very skeptic about the utility of the 3D screen, though it obviously is the key to selling the device to the masses. To me, Nintendo seems to have a long history of including features of dubious quality and/or long-term relevance. The microphone in the DS, the camera in the DSi, and we've just brought up the speaker in the Wiimote in another thread. All of those are offensively cheap implementations of an otherwise risky feature inclusion. Checkboxes. And even if they helped sell you the system in the first place, none of those features is relevant for software anymore.
Beyond the wave of launch titles and wild third-party experiments in the first year, I haven't even see the touch screen as a big help anymore. Of course it enables a few key titles, and still does, so that's probably an issue of personal needs diverging across the userbase.

Not to digress too much, but this is the track record I'm seeing. If the 3D feature ends up unused after a short honeymoon, I would not be surprised at all.

But surely you can see the difference between extra functionality included in a console/handheld and the main function of the system itself? Wiimotes main function was motion control not a speaker and DS's main functions were dual screens and touch screen not a camera or a microphone. Of course extra functions will often end up unused as they're bonus features rather than the main focus of the device. There's absolutely no chance Nintendo's going to release a system called the 3Ds which is obviously focused on 3D games and then have it not use 3D very much..
 
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Parallax barrier tech is perfect for a handheld since you have one viewer who'll hold it angled directly towards them at fairly consistent distance.
 
I don't know. I don't like the idea of rumble in my handheld, although I heard Metroid Pinball works well, I'm more concerned with battery life rumble might drain on the machine. Hopefully, there's a way to turn it off if it does have rumble.
 
The rumble in Metroid Pinball (which is an awesome pinball game that I'd take over the Zens and Williams Collections any day) is very subtle. The unit is just freaking tiny. Seems almost like it makes more noise than it does vibrate actually. Doesn't seem to have a large impact on my DS Light's battery life, though.
 
Again, it'd be quite hard not to be! Especially if they're rendering 3D, and using a modern portable GPU. Although that report suggest closing in on PS360 specs, which is silly. PS360 urn hundreds of watts, which isn't an option for a portable. Still, graphics should be good and if they do like PSP and add TV out, they could offer a better-looking home-console to existing Wii owners who buy the 3DS.
 
Yeah, I'm thinking along the same lines as Shifty here - the PSP is close to the PS2 already, and the PSP is from 2004(!). The PS2 isn't that far from the GameCube (better in some ways, worse in others) and the Wii in turn isn't exceptionally much faster than the GameCube. Even in terms of screen resolution, the Wii is being surpassed by mobile devices as we speak.
 
http://www.gamespot.com/news/6279725.html?tag=latestheadlines;title;1

Source: A post on the NeoGAF message boards, with a picture said to be of Sunday's issue of the German tabloid Bild.

...

According to the picture, Bild reported that Nintendo will launch the 3DS in Japan on November 11, with a German launch to follow next spring. That information is in keeping with what has been said all along about the system. When Nintendo first announced the handheld, it said it would launch it during the fiscal year ending March 2011. A report in the Japanese business daily Nikkei on the same day pegged the 3DS as arriving this year in Japan.

...

it also mentions a price point of sorts, saying the system will cost nearly €200 ($270). However, it's worth noting that gaming hardware prices between Europe and North America often ignore currency conversions. For example, the DSi XL sells in the US for $170, even though its European price tag of €165 would convert directly to about $222.

...
 
Nintendo’s 3DS is to release in Japan on February 26 for 25,000 yen (£189 / $299).

The company said in a statement that its overseas subsidiaries will make announcements regarding specific launch details at a later date. Nintendo of Europe told us this morning that the system will release in March 2011, while media reports suggest the same launch timeframe for the US

http://www.next-gen.biz/news/3ds-launches-february-2011

I really wonder how many units they can/will move at this price point. 299(US) is the same price as the 360/ps3
 
The direct dollar conversion isn't really worth all that much with the current levels the Yen is at. It'll be $250 (or less) in the US, no way it'll be a $300 device.
 
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