Nintendo 3DS Announced

We also have to keep in mind that the install base restarts at zero. There's no guarantee this device will inherit the NDS's late success. It's way too early to assume a gobsmacking user base within the first year, which might justify projects like this easily.
 
I think it's unfortunate that Nintendo is selling such an underpowered machine for such a high price.

I completely understand their point of view. It isn't worth their time/effort.
Oh God, here we go again.

Rein stated that they can't make a formal confirmation until they have devkits, which they don't since nobody sent them any. They admitted that they are going by from what "they could tell", which is to say not much.
 
Rein stated that they can't make a formal confirmation until they have devkits, which they don't since nobody sent them any. They admitted that they are going by from what "they could tell", which is to say not much.
I don't think he's being mislead, such that the 3DS devkits are going to reveal a lot more power than expected. We know the 2 CPUs and GPU, so it's a fairly well informed position, just as Wii was.
 
I don't think he's being mislead, such that the 3DS devkits are going to reveal a lot more power than expected. We know the 2 CPUs and GPU, so it's a fairly well informed position, just as Wii was.

And we know it's 64 MB RAM, probably the most damning/hard limiting stat. UE3 seems to like 512MB RAM as that's the consoles and that's when they started getting into phones, though I imagine they could make do with less.

Imagine porting UE3 to 64MB Xbox 1?
 
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I don't think he's being mislead, such that the 3DS devkits are going to reveal a lot more power than expected. We know the 2 CPUs and GPU, so it's a fairly well informed position, just as Wii was.

We don't know for definite exactly what the CPU's are as no exact model was mentioned, aren't their custom ARM11 based CPU's out their that are more powerful then the standard version? (its probably just a basic ARM11 but we can't be sure yet). Also PICA200 can come in a few variations (especially the number of vertex shaders included). We do know feature set of course

Some of the quotes from devs have actually mentioned surprise at the power of the device compared to what they'd expected from the initial specs. Though I'd expect Epic's comments to mostly center around OpenGL ES 2.0 pixel shading.
 
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And we know it's 64 MB RAM, probably the most damning/hard limiting stat. UE3 seems to like 512MB RAM as that's the consoles and that's when they started getting into phones, though I imagine they could make do with less.

Imagine porting UE3 to 64MB Xbox 1?

Isn't the max amount of ram used by an Iphone app 128MB though? Probably less if it has to work on 3GS.
 
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Nintendo Emphasize Focus On Nintendo 3DS Online Services:
http://www.siliconera.com/2010/10/08/nintendo-emphasize-focus-on-nintendo-3ds-online-services/

Nintendo president, Satoru Iwata, realizes this is easier said than done, however. Describing it as what he calls a bitter learning experience at an investor Q&A, Iwata admits that Nintendo have struggled to encourage people to take their Wii and DS systems online.

In light of this, one of the major goals for the 3DS is to allow people to experience “Something New Every Day” through the system’s online features. In order to facilitate this, Iwata feels it is imperative that Nintendo encourage people to take their Nintendo 3DS systems with them wherever they go, which will allow the system’s SpotPass mode to download content passively for the, thus demonstrating the 3DS’s online functionality.

In Japan, Nintendo have teamed up with numerous Internet providers, retailers and fast-food joints to create numerous wireless hotspots for the 3DS (over 2,000 by March 2011). Iwata reveals that they plan to do the same in the U.S. and Europe. Speaking to investors, he said:

“We must be able to offer clear-cut reasons for the overseas users to be willing to carry around Nintendo 3DS when they go out. Although we have not come to a conclusion on whether we should explore the possibility of the likes of Nintendo Zone or, like our collaborations with NTT East and NTT West, should deal with the entities which are offering free Wi-Fi access points, we are eager to proactively expand the access points so that an increasing number of people in the U.S. and Europe too can feel that it is fun to carry around a portable gaming device wherever they go out.”

...
 
Can you play on DSi outdoors in daylight? My DSLite even on brightest level is unplayable outdoors even during a cloudy day. It severely limits my playtime with the device. If 3DS is usable outside, I could consider carrying it all the time.
 
Carrying it around doesn't mean playing under the sun. I see kids playing DSes in public transport, friends' party, waiting to be served, waiting for friends in malls, etc.
 
Carrying it around doesn't mean playing under the sun. I see kids playing DSes in public transport, friends' party, waiting to be served, waiting for friends in malls, etc.

Yeah I know. However, I'd still be interested to know the answer to my question - not necessarily directly under the sun, just outside, either during a cloudy day / in a shadow would be fine for me.
 
We don't know for definite exactly what the CPU's are as no exact model was mentioned, aren't their custom ARM11 based CPU's out their that are more powerful then the standard version? (its probably just a basic ARM11 but we can't be sure yet). Also PICA200 can come in a few variations (especially the number of vertex shaders included). We do know feature set of course.
There's only so much you variation you can get though. Single core ARM11 at 266 and 133 MHz. How much extra oomph can you get? Do we really think Nintendo would fit some awesome SIMD arrays on the end? ;) 64MBs RAM is going to be a limit, though we don't know what speed it runs at. The PICA is more of a question mark as, AFAIK, it's more a tailor made tech where you can add features from a selection. But still, we have the architecture ans spec sheets, and reportedly a very low clockspeed for it. There's enough there to evaluate how well an engine like UE3 would fit, and that'd only be wrong if there's been a catastrophic misreporting, such as the GPU running at 400MHz instead of 133 MHz.
 
My comment wasn't so much about how a variation in CPU/GPU would effect Epic, as I assume they're more interested in the lack of ES 2.0 pixel shaders. I doubt they looked much further into it then that somehow.. I was just saying their could be more to the CPU/GPU then the IGN info suggests.

Also part of my post was a genuine question that I'd be interested to hear the answer too. What custom ARMv6 CPU's are out there (Marvell?) and how much faster are they then a standard ARM11 CPU? Obviously I don't think Nintendo have "fitted some awesome SIMD arrays on the end".. :rolleyes: :D I was referring to the possibility that they may have used an already built custom ARMv6 design, which could easily be reported as simply an ARM11 CPU. Like I said, its probably just a standard ARM11, but who knows.
 
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Can you play on DSi outdoors in daylight? My DSLite even on brightest level is unplayable outdoors even during a cloudy day. It severely limits my playtime with the device. If 3DS is usable outside, I could consider carrying it all the time.

Doubtful unless they had a transflective or reflective screen, and screens that can do that and feature color + response times suitable for gaming are still very much in their infancy.

Regards,
SB
 
Yeah I know. However, I'd still be interested to know the answer to my question - not necessarily directly under the sun, just outside, either during a cloudy day / in a shadow would be fine for me.

I don't know about 3DS but I checked my DS outdoor today (It's sunny). It's hard to see sometimes but better than I expected; similar to iPhone. Since you have a DS yourself. You can check it out too.

Some games should be playable under shadow, as long as there is no glare.
 
We also have to keep in mind that the install base restarts at zero. There's no guarantee this device will inherit the NDS's late success. It's way too early to assume a gobsmacking user base within the first year, which might justify projects like this easily.

It's Nintendo. It's a safe assumption.
 
It's Nintendo. It's a safe assumption.

It was a safe assumption that the PS3, after the success of the PS1 and even greater success of PS2, would come flying out of the blocks to very quickly retain their No1 console position for the 3rd generation running.
 
It was a safe assumption that the PS3, after the success of the PS1 and even greater success of PS2, would come flying out of the blocks to very quickly retain their No1 console position for the 3rd generation running.

I assumed it wouldn't, because everyone would have lost confidence after DS (which I also assumed would outsell PSP based solely on the Nintendo logo)
 
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