archangelmorph
Veteran
What is the framerate of the comparison video all together? I know the TGS video the game was running in 60 but the video is only at 30fps. That might explain it but the game is still a work in progress.
As far as the look goes I think a lot of people have a problem with the plastic look. It seems to be more of a problem with the materials that make up the models rather than the models themselves. I'm not quite sure if changing the materials on the character will ruin the art style in Ninja Gaiden is less anime like than DOA. I asked one of the devs here about the use of normal maps in some of the quality games that have been released and the fact that they are all running at 30fps with the exception of COD4,looking at close ups of the models you can tell that they are not as clean though. I wanted to know if there is a connection between the two. It would be nice to get an answer on this. One thing I do know is that at least with this game I doubt 30fps is an option.
Heavy use of normal maps in a scene vastly increases the amouting of PS work you have to do per frame.. As a result you'll tend to find that even heavily optimised renderers won't provide enough speed to allow you to render a typical GOW scene with high resolution normal maps on *everything*.. In the end you just have to balance what you have depending on the particular style you are going for.. So for example you may choose to lower the resolution of your normal maps (either in whole or in part..) in order to have more on more objects in the scene (however this leads to particularly visible artefacts where visible peturbation appears pixellated..) or you could choose to have less normal maps in scene objects and use the processing power to provide more effects, post-processing, better lighting etc..
In terms of NG2's framerate, I'm not sure exactly what it's running at but I agree that 30 fps for NG is probably not an option (heck 30fps for Itagaki in ANY game is probably not an option..)
Personally I really love the art style of the game and think it works really well.. Having heavily detailed (normal & detail maps everywhere) gets pretty boring after a while when you can look at a game and tell that the dev's just decided to throw it in in an attempt to "next-gen it up" over gunning for a particularly distinct visual flavour.. I guess the "detail-minimalistic" (in terms of texture detail) styles of games like NG, Super Mario Galaxy, LBP & Blue Dragon (& one title that some of the guys are working on at my studio..) resonates more with me than any GeOW-a-like (excluding GeOW itself which displays a really consistent and attractive artistic direction..) title trying to throw in as many tickbox effects as they can in an attempt to look cutting-edge..