We think we are very smart.
It’s pretty much all that is.
There is a reason why staticians love Niave Bayes, removes all biases.
Yeah. Just wondering if there was a legitimate reason or leak pointing towards a $399 PS5.
We think we are very smart.
It’s pretty much all that is.
There is a reason why staticians love Niave Bayes, removes all biases.
If not, feel free to make your own on pastebin. That's what all the cool kids are doing these days.Yeah. Just wondering if there was a legitimate reason or leak pointing towards a $399 PS5.
Yeah. Just wondering if there was a legitimate reason or leak pointing towards a $399 PS5.
Some patterns are stronger with others. $399 was the killer price point of this gen, with XBO coming in at $499.Yeah. Just wondering if there was a legitimate reason or leak pointing towards a $399 PS5.
Looking at that person's bio I'd say he probably knows about Spiderman running on the 8GB PS4 and wouldn't be impressed at its "extreme amounts of texture and other content" as something that will be in the PS5.given the date.. hmm.. it probably was the spiderman video- perhaps around the time of the investor one
Sony execs have been saying that PSVR2 won't come out at the same time as PS5 to prevent each product from taking focus from each other. AFAIK they didn't say PSVR5 wouldn't release in 2020.Yes, that's one. I have the feeling this is the more likely candidate that got noticed. Well, reportedly PSVR 2 isn't coming 2020, so the doc is wrong there for sure.
Equally, once you have a raytraced lighting engine, it's not so simple to have very dark areas near very bright areas because that's not how photons work. You're swapping one technical problem for, perhaps a more traditional problem, usually solved by a good lighting director. Lighting directors who know how to fake, mute and diffuse lighting using invisible lighting filters. It'll be interesting to see if this is a net win or lose in the long term.
RT is inevitable at this point, though.
"I saw a public Sony demo that used extreme amounts of texture and other content in a dense city."
Um, if it wasn't Spider-Man (which I would believe he would have mentioned), what particular demo was he privy to? I remember reading a rumor on Reddit about a similar demo that wasn't Spider-Man related, but something possibly related to an in-house game.
Spiderman or not. I just found interesting that particularly him, as developer of cutting edge texture compression library he might be privy to platform holders juicy details in this context (besides public demos) early on and would not easy to impress and waste time for casual comments.
i dunno, that's sort of the problem with text in general. There's a lot of different ways to interpret his words; one of encouragement; one of excitement; one of console warrior fodder.That's cool in all. But stating, "Microsoft will have to keep up," is fanboyish and console warrior fodder. As a professional, he may want to keep his opinions more neutral within his field of work.
I'm pretty sure Sony isn't tracking PS5 rumors, or the vast majority of them anyhow. But I'm wondering if the supposed PS5 leak from last year has more merit than all the rest. Can someone link that November or December leak again? Just curious about something...
i dunno, that's sort of the problem with text in general. There's a lot of different ways to interpret his words; one of encouragement; one of excitement; one of console warrior fodder.
I don't blame him, nor do I think he said anything wrong. People will twist words much more neutral than this to their advantage. There's pretty much nothing that can be done when one is vigilant in winning or having an agenda to adhere to.
A rationale person stays fairly neutral, but that also means no risk nor reward. Someone who postures is risking their credibility and expending their effort, but there is a payout if they are right. I think when we look at things this way, we can never stop this type of forum. Being rational for many folks is uninteresting
But i think the most important aspect is the general statement around the need for asset streaming at high rates. I get that we see less texture pop in, and even it's possible that you can have games go even faster than say 250 kmph and still hold some level of super fast streaming to keep the world feel like it's not just appearing before your eyes. Or perhaps we can have much more complexity in the number of different textures and things happening scene to scene.
I don't necessarily think his goal was to create cannon fodder, but the hopes that Richard may have in pushing the industry forward on this front so that he is not fighting the hardware to work on the goals he's wanted to
When was that quote made? That should help exclude leaks. As basically anything before the investor panel would indicate that no development kits have been handed out to non-Sony developers. Which means anything coming from a non-Sony developer would just be made up fluff.
The bolded part of the quote is just another way of saying, "We can't comment on rumors." IE - We can't say if a rumor is true or not, but when we finally do release information you'll be able to tell for yourself what is true or not true.
Regards,
SB
Equally, once you have a raytraced lighting engine, it's not so simple to have very dark areas near very bright areas because that's not how photons work. You're swapping one technical problem for, perhaps a more traditional problem, usually solved by a good lighting director. Lighting directors who know how to fake, mute and diffuse lighting using invisible lighting filters. It'll be interesting to see if this is a net win or lose in the long term.
RT is inevitable at this point, though.
Some do.
If the loading times and image quality problems would be fixed some of the games would be amazing to play. (Sub-pixel precision, general texturemapping quality, AA etc.)
For ray tracing, this console generation will be largely about learning and optimization. We'll see increasingly more convincing occlusion and shadows as developers find ways to introduce them without hamstringing performance, and some truly beautiful effects by way of water caustics (the sparkling effect of light refracted in, for instance, the crest of a breaking wave) and multi-surface reflections/scattering. We may not quite achieve photo-realism, but I expect a generation replete with jaw-dropping wow moments as the artists populating the game studios of the world start to properly understand and harness the power of ray tracing.
Rasterized lighting is not good enough for PBR assets. Moving on the flaws will only be more obvious without ray tracing.I'm in the boat that RT won't matter unless it saves time for developers or actually becomes an integral part of gameplay. It'll fan the flames of fanboy wars for sure, but in the end most gamers really won't care. Pretty pictures only matter so much and regardless of how incorrect today's rendering is, it still looks very nice. Multiplatform developers will need both RT and non-RT render paths for a while if they want to keep PC game system requirements at a manageable level too.
As others have mentioned before, once you start getting used to correct looking visuals, the inadequacies of current approximations will become more jarring. PS1 used to look great, but now it's an eyesore. 640x480 used to be high-res, but now it's a pixelated or blurry mess.Pretty pictures only matter so much and regardless of how incorrect today's rendering is, it still looks very nice.