ARM has SVE and SVE2 as well.Could be as simple as a NEON unit in an Arm CPU.
In his conversation with CNET, Ryan said an SSD storage drive Sony custom-designed for the console will be offered as part of the default version. He also added that the device will offer ultra-high definition 4K visuals at 120Hz, which is twice the screen refresh rate of most TVs.
https://www.cnet.com/news/sonys-pla...ss-transition-to-its-next-generation-console/
Default version? Meaning there is more than one PS5 sku? Even if he wasn't implying that, I still can see Sony offering two models (1TB and 2TB SSD) at launch.
AMD has designed various GPUs with different architecture and faces all kinds of backward compatibility problems. Is their experience helpful to solve compatibility of PS4?Not for a company like Microsoft, who have decades of experience of working with layers of abstraction to aid future legacy support but Sony have never really had to think about this so who knows what janky mess is lurking behind the PS4's interface. I reckon they have an option to disable boost mode on Pro for a reason and not just in case Pro owners want to run software a bit more shit than it otherwise would
Why they'd bother to patent such a method is anybody's guess but patenting new methods for anything is the norm nowadays.
On PC where the hardware is abstracted through the APIs. Very different kettle of fish.AMD has designed various GPUs with different architecture and faces all kinds of backward compatibility problems.
I imagine they’ll move to PS3 eventually. Definitely preferable to having PS3 racks for PSNow. They already emulate PS1/PS2, and i would be surprised if they added disc support.Anyone betting on PS1, PS2 and PS3 BC being a thing with PS5? I can see Microsoft hammering home the message (during E3) that Xbox-Next is BC with all prior Xbox systems.
I imagine they’ll move to PS3 eventually. Definitely preferable to having PS3 racks for PSNow. They already emulate PS1/PS2, and i would be surprised if they added disc support.
AMD has designed various GPUs with different architecture and faces all kinds of backward compatibility problems. Is their experience helpful to solve compatibility of PS4?
I've been playing Champions of Norrath with friends local coop the past couple months on a PC emulator at 1080p (framerate sometimes slowing tanking sadly ). Every similar dungeon crawler since is inferior in the coop experience. Even the hugely more popular Diablo 3 is a dumb button masher that's all about the numbers. This week we tried the newly released Warhammer Chaosbane on PS4, and it's pretty weak, like almost all dungeon crawlers.With all due respect, but who still plays PS1 games? Even PS2 games? Is this a thing?
I've been playing Champions of Norrath with friends local coop the past couple months on a PC emulator at 1080p (framerate sometimes slowing tanking sadly ). Every similar dungeon crawler since is inferior in the coop experience. Even the hugely more popular Diablo 3 is a dumb button masher that's all about the numbers. This week we tried the newly released Warhammer Chaosbane on PS4, and it's pretty weak, like almost all dungeon crawlers.
There are a fair number of games that haven't had sequels, or the sequels changed the formula.
Begun, the platform wars have.
Wonder if this some hint in light of rumors/patents of custom SSD. Certainly looks like someone in the know. On higher level I agree, as 8-16 x scaling in memory beetween generations are thing of past, carefull cacheing of assets with help of these new nand tool will be especialy important.
Richard seems to be making a general statement here. I don't think he's had the chance to see either console in person, a bit like us.Begun, the platform wars have.