Precisely 199W is reached for some models of XBX, (Hovis method lottery).http://efficientgaming.eu/
Neither PS4 Pro or X1X have been pushing past ~165-175W in gaming. I doubt they'll start doing that in next-gen. Greta wouldn't be happy.
Precisely 199W is reached for some models of XBX, (Hovis method lottery).http://efficientgaming.eu/
Neither PS4 Pro or X1X have been pushing past ~165-175W in gaming. I doubt they'll start doing that in next-gen. Greta wouldn't be happy.
Depends on luck with x1x, some journalists have a 200W one.http://efficientgaming.eu/
Neither PS4 Pro or X1X have been pushing past ~165-175W in gaming. I doubt they'll start doing that in next-gen. Greta wouldn't be happy.
It might make sense if Lockhart isn't a consumer product.It’s my pet theory that Anaconda die that fail binning will be downgraded to Lockhart die.
It seems possible that if MS is using chips for both their console(s) and XCloud that they could secure a bigger discount from AMD by buying in bulk. Save $$ by bulk order, and save wasted chips, which also saves $$.It might make sense of Lockhart isn't a consumer product.
It's the only solution that works. But the yield still needs to work in favour of Anaconda; well with respect to time it will eventually work it's way towards Anaconda.
If the die is small in nature it's possible to have a good yield on perfect chips; but large dies is going to make this strategy very expensive; there will need to be redundant CUs in that scenario.
I suspect yield % will determine if they release a lockhart console (poor yields for perfect chips means green light); but I'm fairly positive there will be lockhart xcloud whether developers/people/concern trolls cry about it or not. The reality is the mass market is not ready in 2020 for 4K streaming over mobile - data consumption is just too high and MS needs to wait for the industry to catch up (in which makes sense over time as yields improve for Anaconda).
1080/1440p streaming is very suitable and will be for some time. Why waste perfect Anaconda chips in server blades doing that.
The topic of a lockhart console is still controversial for a binning strategy though (though obviously doesn't apply to xcloud). They must secure the devices against the consumers who own the product. You don't want people buying Lockhart and finding a way to 'unlock' the chip to be an unstable Anaconda. We haven't had that happen today; but if you're going to drop from 12TF to 4TF, that jump may be big enough for a market of folks who can take the difference in savings to 'upgrade' a console.
Not necessarily. Some graphics cards have been able to recover disabled shaders by flashing firmware, for example. Other times, they’re lasered or fused out.Aren't disabled parts of chip done so physically, and if so, isn't that irreversible?
I'm not sure. The modding community has this crazy shit in that video where they were drilling in to the chip physically to bypass stuff. Like after and x-ray of the chip, they made templates to find the exact location to drill a whole into the silicon to bypass things.Aren't disabled parts of chip done so physically, and if so, isn't that irreversible?
Richard Leadbetter had some anecdotal info about it, him and the other journalist have a quiet one, including Richard's early model, and another staffer at work got a noisy one. He said all the ones produced in the last 2 years have been reported to be quiet. It seems to be a QC issue in the first year or so.I just hope the ps5 will be less noisy than my ps4 pro when she's pushed a lot.
I suspect yield % will determine if they release a lockhart console (poor yields for perfect chips means green light); but I'm fairly positive there will be lockhart xcloud whether developers/people/concern trolls cry about it or not. The reality is the mass market is not ready in 2020 for 4K streaming over mobile - data consumption is just too high and MS needs to wait for the industry to catch up (in which makes sense over time as yields improve for Anaconda).
1080/1440p streaming is very suitable and will be for some time. Why waste perfect Anaconda chips in server blades doing that.
For example:
- XSeX = 64CU's with 8 disabled = 56 total CU's. Clocked high @ 1800MHz.
- Lockhart = 64CU's with 16 disabled = 48 CU's. Clocked mid @ 1500MHz.
- X1X = The shit chips which are only just over 60% functional = 40 CU's. Clocked low @ 1200MHz.
In other words if perfect APU costs $160 then the defected APU also costs $160 which is costly for a $299 console.