The only reason they will use an ARM processor will be to keep power usage low for rest mode type feature. They will be using that Ryzen for OS features. Probably be the usual two cores restricted to OS at launch.
I'm a bit pessimistic about future cost reduction for nand. QLC is a nice 33% higher capacity per cell but comes at the expense of cell reliability, which in turn requires more overprovisioning (and only applicable to limited write workload, forget using it as caching or continuous recording gameplay). It's a great cost cutting improvement but it already reached the point of diminishing returns. Number of layers is also seeing a difficulty increasing from now on, and process nodes are reaching a limit of how small the cells can be.
I disagree. Thats not enough write survivability at all, not with games being patched as frequently as they are and with consoles being used for 7 to 8 years.
Are you expecting your console to stay alive for seven years ?!!? Anyway, you'd need to install 30 games per year for 7 years to exhaust the write capacity. What are the odds of you having 210 games and not expanding mass storage (or upgrading your console).
As for patches. Patches has to be downloaded. At a reasonable broadband speed of 10MB/s you'd have to download nonstop for 110 days.
Cheers
Same. If it was QLC, I would prioritize replacing it, personally. I want my console to last 10+ years.I disagree. Thats not enough write survivability at all, not with games being patched as frequently as they are and with consoles being used for 7 to 8 years.
Only if the user changes the game they're playing very frequently. Otherwise, I don't see why the content in that scratch-pad would have to be erased between game sessions.If there's a writeable scratch-pad for games, for saving persistent world state say in something like GTA or Witcher or Elder Scrolls, you'll wear out a small portion of the storage very quickly.
That save data could be written to constantly. Elder Scrolls has a database of every object that's moved. In a living world with NPCs moving stuff around, the objects would have to be saved as they are changed. Or a massive megatexture of user-modified scenery (persistent bullet holes and footprints) would be constantly updated as the player plays. A save file could be overwritten hundreds of times. We've been talking about using flash as a substitute for RAM, saving RAM costs. In such a case it could be constantly overwritten with cached data from the HDD or wherever.Only if the user changes the game they're playing very frequently. Otherwise, I don't see why the content in that scratch-pad would have to be erased between game sessions.
That save data could be written to constantly. Elder Scrolls has a database of every object that's moved. In a living world with NPCs moving stuff around, the objects would have to be saved as they are changed. Or a massive megatexture of user-modified scenery (persistent bullet holes and footprints) would be constantly updated as the player plays. A save file could be overwritten hundreds of times. We've been talking about using flash as a substitute for RAM, saving RAM costs. In such a case it could be constantly overwritten with cached data from the HDD or wherever.
If you put in fast flash storage with the caveat that devs aren't allowed to write to it however they want, you'd gimp half its value to the system.
Absolutely. My original generation Xbox, PlayStation, Dreamcast, X360 Slim, and Xbox One Launch Day editions still work to this day!Are you expecting your console to stay alive for seven years ?!!?
What are the odds of you having 210 games and not expanding mass storage (or upgrading your console).
As for patches. Patches has to be downloaded. At a reasonable broadband speed of 10MB/s you'd have to download nonstop for 110 days.