On this screenshot from devs, I can see all kitchenware is affected by RT
Is this from a gamer playing the game or it is specially prepared by the devs to make you believe?
You can see that the shadows are present in both screenshots. Casted shadows perfectly coincide in the two sceenshots. So the shadows are rasterized, while the AO is added later by RT means(devs say it is RT, it is just words, could be lies, could be truth).
....
So in the scene with the two characters, i guess they didn't wanted to use one rasterized point light shadow with 6 backbuffers. They used two rasterized point lights with one backbuffer each. One of the backbuffer is pointing toward the guy with the guitar, and the other backbuffer is pointing to the woman. The two point lights are placed in the same light source. It was(for some reason) too expensive for them to use even one single point light with a cube depth map to rasterize the shadows. RT has nothing to do with casted shadows in that scene. It is a surprising decision taking in account the scene is very small and definitively any modern GPU can rasterize a single point light with 6 depthbuffers.
What i did not liked in that image is the "Realistic Shadowing" label... Just because it uses "shaders" to compute the color it doesn't mean it has anything to do with shadows. To be precise, the place where the "Realistic Shadowing" points to is not dark because it is inside shadows, it would be the very same color without casting any shadows of any kind. It is dark because of the angle to light. It is backfacing the light.