Which makes it useless, yes. But he did this in short time. It took me many years to move those advantages to irregular triangle geometry used in games and every where else.
IMO, we need to solve the LOD problem first, before we go fixed function hardware for RT. Offline rendering has no need to be fast, but we have. RTX as is now does not scale.
NV has 10 years of raytracing experience, but they never worked in the field of geometry processing, AFAIK. Almost nobody sees how those fields are related.
That's not true. Trying to beat FF HW with software is against the flow of progress. It's just stupid.
RTX is here so i HAVE to use it, which is what i'll do. It has potential and can solve problems i can not.
The reflection tracing i have in mind would be maybe a week of work. But if next gen consoles announce RT support with backing by hardware, it's a waste of time so i'll wait for that. (It's still possible AMD does it better than NV, with a more uniform and flexible approach. They usually do.)
And second, any FF hardware takes chip area so reduces compute performance. (Which does not worry me but still.)
Bit i've said all this already earlier... you guys know what i think