IMO, greatly expanded capability of physics processing [mass scale soft/rigid object collisions] would be more welcome to me than inclusion of raytracing in gen9 consoles. Fistfights in the water, fully realistic clothes, lifelike explosions of body tissues in horror games, interactive particles of all types, crazy VFX particle effects [Housemarque on steroids], etc. Physics processing can directly impact gameplay.
Like raytracing, all of this was possible before, but it was slow to render when larger amount of particles was introduced.
DXR accelerates BVH creation/updating and ray tracing against it. The very things rigid body collision detection rely on.
That barely looks better than last gen fighting games.Yes, yes, YESSS!! It will be either this or that. Maybe in the following gen after next gen we will be able to enjoy both RT and a higher fidelity in physics simulations, but IMO physics simulations need to evolve a huge step NOW.
Yesterday I saw some "leaked" DOA 6 screenshots, and people were pleasantly surprised commenting how next gen it looked. While they said these things, I just saw THIS:
This needs to stop. And I'm even trying not to look at some clear polygon edges or the lack of proper hair, but come on! Cloth simulation began way back in the first PlayStation console, and we're still like this? Just apply some darn physics to the cloth in a "simple" 2 characters on screen game, so that the sleeves don't end up looking and feeling like rigid tubes, at least! I'd rather prefer realistic clothing over a perfectly accurate reflection.
Ew at the horrid dubstep music in the last video.
Even the PS3 FFVII tech demo has better cloth physics.
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