I'm a bit new in this discussion, but here are a few remarks i have:
* The Tegra 3 has finally cached up to the A5, on GPU level. And doubled its CPU power compared to the A5.
* If we assume that the iPad 2 -> iPad 3 will move from the current screen, to a retina screen, we are moving from a 786.432 pixel density, to 3.145.728. That's about 4 times increase in pixel density.
I don't know about you, but anything that needs to run into this native resolution, especially graphical programs, will be much more taxed.
It will be silly, if Apple just used a small speed increase for the A6 on the GPU part, because there are ( finally ), competitors that already match the A5 ( and to be honest, looking at the same games on the Tegra 3 optimized vs iPad2 optimized, you clearly have more effects / details going on ).
The latest guesswork, places the Rogue on a +- 4 times increase in speed.
Technically, they can use the SGX543MP4 as a replacement, almost giving it a 2 times increase in speed.
But, when you see the 4 times increase in pixel density on the screen, then technically, using the SGX543MP4, is a downgrade.
Screen resolution increase: 4*
GPU speed increase: 2*
Notice the problem...
It also opens up the question of feeding any faster GPU. The memory controller needs to be upgraded to deal with more & more powerful GPU's on the system. You can add the most powerful GPU in a system, but if its starving for bandwidth, its crippled.
Now, even if they just upgrade to a SGX543MP4, with a Quad Core CPU setup, it does begs a other question. These specs then turn out to be identical to the PS Vita. At that moment, it almost rivals the latest handheld Console.
Sidenote: If only Apple added some real game controllers to the iPad ( hidden in the bezel, or slightly lower positioned? ), and wham. Apple can litterally challenge the more hardcore gaming / console market. That is another big market they will need in the future anyway, for even more potential profit.