Phew...... whenever i think about PowerVR the first i thought of is Beyond 3D .
And whenever i thought of Intel Gfx i thought of Power VR ^^
The next generation IGFX from Intel will support Directx 9.0 and SM 3.0 as well as Open GL 1.5 . These info were posted on www.hkepc.com
Now my question is that ever since Intel has a cross lisence argeement with PowerVR i always thought there iGfx has something to do with them. But i also remember the Tile Based Rendering itself dont work with T&L. ( Back in the days of Power VR 2 )
The argument back then was that when SM3.0 alike comes out T&L will no longer be needed as most geometry operation can be done. So why is Intel bringing it back in?
And if this is not PowerVR4........... where the hell is it LOL.
And whenever i thought of Intel Gfx i thought of Power VR ^^
The next generation IGFX from Intel will support Directx 9.0 and SM 3.0 as well as Open GL 1.5 . These info were posted on www.hkepc.com
Now my question is that ever since Intel has a cross lisence argeement with PowerVR i always thought there iGfx has something to do with them. But i also remember the Tile Based Rendering itself dont work with T&L. ( Back in the days of Power VR 2 )
The argument back then was that when SM3.0 alike comes out T&L will no longer be needed as most geometry operation can be done. So why is Intel bringing it back in?
And if this is not PowerVR4........... where the hell is it LOL.