I thought that I had asked it and that the answer was that it could, but I can’t recall for definite now whether I explicitly asked about FP16 Blending. There’s also the case that what is supported by hardware may not absolutely be supported by the API yet.I'm quite surprised you didn't ask for the article, since this was even such a point of speculation regarding their then upcoming cards (R520), and everyone was wondering when ATi would start supporting it.
Framebuffer compression ratios aren’t actually that high without MSAA, so the savings probably aren’t that great; also notice Bob’s statement on G70 that there is insufficient bandwidth to blend 8 FP16 pixels per cycle – that’s in reference to a 256-bit solution.Yes, my question is what that cost with a 32-bit buffer is, once whatever impact compression has is factored in (be it little or large).
It was an example in relation to Xenos.Again, though, unless NVidia made changes for their 90nm parts and RSX, this isn't even an option, so why consider it?