Titanio said:Thanks for clarifying, that's pretty much what I thought.
I wouldn't expect them to advertise it, but I guess that just highlights the problem with all of our information regarding Xenos. It's basically all ATi advertising, as all our info has been filtered through them. You basically have to pay as much attention to what they don't say as what they do.
Anyway, I'm not a HDR expert, but I don't think it was a wise decision not to have full support for FP16, but it's not surprising given ATi's attitude on that up until the R520 series. The dynamic range offered by FP10 is a tiny fraction of that of FP16 (1024 possible values per RGB component vs 65,536 possible values per component..?), and would require careful management of your data/art to try and hide shortcomings, if it could be done at all. It could potentially also hand PS3 games a default and immediate graphical advantage - probably the most commonly identified distinguishing feature of PS3 stuff to date has been "better lighting". And maybe this is why (?)
I very highly doubt any normal person would be able to tell the difference between FP10 and FP16. Where has it been stated that the majority of PS3 games have better lighting? If someone likes the lighting in certain PS3 games, it comes down to the software implentation and personal preference more than the hardware anyway.
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