Next Gen Graphic Effects Are Amazing (Xbox 360, PS3)

Titanio said:
To be clear, HDR on X360 is not in question as such. The question is: what's the quality like, how robust is fp10, what are the implications of a 2-bit alpha channel, what are the tradeoffs?

Yes I know this but you so unanimously proclaimed that the majority thinks PS3 games have better lighting than 360 games. And that's simply not the case ;)

On that picture though, someone ought to keep their garage doors closed when nuclear bombs are being detonated outside ;)

That is the game simulating your pupils when you drive into bright light, I can post additional pics of more subtle HDR if you like :p
 
Hardknock said:
Yes I know this but you so unanimously proclaimed that the majority thinks PS3 games have better lighting than 360 games. And that's simply not the case

Hold up - I did? I said I was not alone. That often people have highlighted the lighting in PS3 stuff as a particular, relative strong point. Nothing about a majority of people as far as I can recollect. Unless we start doing statistically sound surveys and the like, I hope it's something I would not claim ;)

Hardknock said:
That is the game simulating your pupils when you drive into bright light, I can post additional pics of more subtle HDR if you like :p

I was half joking, but I figured it was a "transitionary" effect i.e. I presume those garage doors just opened. Again that just highlights the problems with screenshots now, though.
 
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I have to say NVidia has done a splendid job fudding consumers with the idea that FP16-with-blending is "HDR".

Oh yeah, Maven, thanks I was gonna post that - saved me the bother.

Jawed
 
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