MechanizedDeath said:
I still don't get why I can play a game like BF2 for free, yet have to pay for Live.
It ain't free.
Most of the servers are run by the community. We pay good money every month so pubbies can have a place to play. So that is one difference. With consoles, if they are using servers, they are adding additional costs that the PC does not have.
And hate to break this to people... no easy way... it has been reported EA is examining going toward a "pay to play" route for future BF releases. The first step in this process was solidifying features (like stats, ranks, unlocks) ALL within their server network. If you want to have those features you need to play on THEIR servers. The next step is pretty obvious
I think it comes down to business. EA sees WOW with 4M paying customers. 4M * $15/mo is $60M a month, $720M a year. EA is footing the cost for a hundred or so servers (the community provides thousands) and is thinking, "We would like a residual income as well!" BF2 has 1.2M sales @ $50--which part goes to retailers, shipping, advertising, etc... But for the sake of the arguement, lets say they make $60M off that. That is nothing compared to WOW's income. 1.2M customers paying $15/mo is $216M a year in profits.
Basically I see the days of free online gaming coming to end to many popular franchises. Which means I will be looking elsewhere.
So within that framework I don't mind paying $5/mo. I was paying $10/mo for BF1942 and BF2 (SOMEONE has to pay for those server slots!). So "free" is a relative term. Without us who paid for servers you would have to pay. In the case of the PC others, more hardcore gamers, are footing the bill for everyone else. With Live the cost is spread around.
The other side to that is you pay $5 for all games (less MMOs).
I mean, I don't play MMO games for this specific reason.
Me either.
But I'm more looking for some insight from the people who do use Live, as you what sets it apart and makes it a justifiable expense.
Like I said before (and Guden will disagree) is that the PC is a mess. I specifically noted BF2. No favorite lists, no buddy list, the HORRID server listing tool is slow and sucks (go read the reviews) etc. Every online game has a different interface and the fact is many stink. Not all, but far too many.
Another plus is content uniformity. Live keeps everyone on the same page--similar to Steam. That may sound minor, but a lot of online games see large defactions of players with new content/patch releases because it divides the community.
The next big perk is that you get a suite of features (like in game chat and messenging) in one standard package. Everyone knows what they are, where they are, and no game has an excuse NOT to use them. It is built right into the system. Using third party server finders, chat programs, buddy finders, etc... is *very* confusing to many gamers. I know this first hand from dealing with a lot of gamers on the PC side.
Streamlining the service to include a suite of excellent features that are supported in every game makes the experience better. I am sick and tired of people online without ingame chat for team based games, or not being able to find a good server or my friends unless they subscribe to the same services as I do.
It is a really big mess on the PC side. Yeah, those of us who hang out HERE on B3D have no issues. But we are not the mainstream audiance who is going to pick up a console either.
OTOH, if MMO games are guaranteed to be free, then I agree, this is a great price, and I'd definitely subscribe, b/c that would make the cost of MMO gaming extremely attractive. PEACE.
Unfortunately MS has already officially stated MMO additional fees may apply... which means, of course, they will have fees like their PC counterparts.
Overall I can see the hesitation to pay. I wont pay for MMOs. But $5/mo for all non-MMO games? I can deal with that if that means making the experience better (which it does). I have a fine PC online experience, but that is not shared amongst most of those I play with. It is *not* pick up and go out of the box either--which is important.
The only difference I see with Xbox Live is that instead of relying on a segment of the community (like clans) paying for servers, that burden is taken in house and paid by all customers evenly.
Because honestly no online game is free. It just happens that on the PC there is enough of us paying that others do not.