New Warhawk video!

Vince said:
Who are you, this tirade of Microsoft defense is annoying. The Getaway didn't have a HUD, I guess that was my imagination.

LOL..I always laughed at the no HUD argument. I can't believe that people think thats actually viable. I actually like to have no HUD...kinda makes the game more immersive. I think Bushido Blade? had no HUD (it was a samurai fighting PSX game).
 
And did people see that cross hair?

Can some smart in the industry kind of person explain why the water in Warhawk looks so think, deep, rich, and true to life?
 
mckmas8808 said:
I don't even know what you are trying to say.

It's just you always seem to be calling out the Xbox 360; in this case probably knowing there is no media of a game in development for the 360 with which to compare. Are you saying that the Xbox 360 can't do similar or better water?
 
Indeed if this is from gameplay (which I believe the footage with crosshairs is) or even realtime cutscene, Warhawk does have the best water effect in videogame history, up to now.

That doesn't single out the xbox360 being able to do as well, I think mkcmas880808 was just saying that... that there hasn't been this good looking water yet in any other platform.
Doesn't mean some future PC, Revolution, xbox360 or PS3 game won't do equal or surpass it, just that no other game presented up to now has water as good.
It'll be interesting to see what for example Wave Race for Revolution will look like watereffectwise.
 
That water is nice but I don't find the Warhawk water to especially impressive. Now I haven't seen water in every game, but there is one I will argue has better water than that in the Warhawk trailer. It's an Xbox 1/PC game in development.

Battlestations: Midway

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Azrael : If you can't see the difference I don't know what to say! The Warhawk water was excellently animated and shaded and looked like the sea in structure and lighting. The pictures you link to have unrealistic reflections, and a flat, dull appearance, nothing like the sea. I know which I'm more impressed by!
 
Warhawk's water is more technically impressive. Warhawk is technically superior in every way--lighting, shadowing, reflection, depth, 3D structure and animation, haze, etc. It still is lacking some important aspects of water, most notably any significant action against the shoreline. That is really really rough water around that island and it should be splashing against the cliff walls. Having lived almost my entire life near oceans and sounds that is one of the "holy grails" that will be very hard for hardware in 2010, let alone 2005. Basically the same complaint I had for Kameo (no real "splash") I have for Warhawk.

From an art perspective I like the exaggerated waves. Yeah, I have flown over the ocean a lot (used to do it for a living) and you wont be seeing waves from up in the air (and if they were visible like they they would be recking havok on the shore). I think the water does its job and then some. It is an awesome backdrop for the battle and looks REALLY good. The color and light reflection are what stand out most to me. The water is probably too solid up close and possibly not dark enough in certain areas, but artistically it is a masterpiece.

While not as technically advanced, the Midway shot with the carrier is very good for the technical limitations. If there was some wash around the ship on the below pic I would have to say, artistically, they capture the essense of a carrier at sea--despite any technical limitations. http://media.teamxbox.com/games/ss/1228/1119563860.jpg

Obviously Midway is out of its league in terms of lighting, modeling, shadowing, reflections, and color palette. Their presentation of the open ocean seems more artistically intune with reality, so in that sense it looks "good".

So technically Warhawk hands down. Artistically I like Warhawk better, but I can see why someone would think Midway looks better (from certain shots... I think overall both games in motion there would be no comparison because Midway's technical limitations offer too many points of "breaking" the mood). If we were to put both on a technical even bar (either lower Warhawk to WaveRace levels or up the quality of Midway) I think we run into the same debate we have had for the last week. Art and Content.

As it is content can be such a huge factor on what looks "good" that a technically poor title can look really good if the art direction and content works well within those limitations.

Midway is a good example of how technical limitations can be overcome, to a degree, with good art direction to produce a very impressive end result. Not as technically advanced as Warhawk, but for its goal it does a good job (limitations and all). Warhawks water works better fot its game, and I think overall could be deemed "better" (although if it were slapped on Midway the exaggerated waves with no wash would be out of place and stick out in a negative way... so I am not convinced it would look good in Midway).

Ps- As for "best water ever" hmmm Far Cry PC with its nice living shoreline, Half-Life 2, BF 2 overall design, etc... all have excellent water. Although none are as technical, within their art direction I think they all have merits for "best" game water. Very hard to compare the screen shots to a video, but FarCry, for example, looks absolutely stunning while playing. And FarCry/HL2 will be about 2 years "old" when Warhawk hits the states. So that is pretty impressive.
 
The water is simply gorgeous, and it looks like it's running at a nice Clip. Kinda looking forward to this one, i like Crimson Skies type of games.

It's been said that there will be some on foot missions, here's hoping that they don't mess those sections like Factor 5 did with Rogue Squadron.
 
Bloodwake? Well...I don't want to make a sarcastic comment but I guess its your opinion and all. Me, I feel Warhawk is levels above and beyond Bloodwake. Bloodwakes water, to me, looks static. Warhawks looks tangible and the luminance of the water is crazy. Also...the wake under the boats of Bloodwake also look (IMO) bad.
 
This Warhawk clip is strange. The water looks superb when animated, but I can't make a screenshot (and I haven't seen one) of it that shows even half of its awesomeness.
 
xbox Bloodwake might have good looking water in screenshots, but if only you'd have seen the game actually running on the xbox you'd know it looks nothing like those PR devkit screens.
The draw distance of the "water effect" is like couple of meters, and the water "animation" is not that good either...

oh... ok, I think (hope) you were just being sarcastic :) I do also remember too well the waterwars this gen (Bloodwake vs. Slpashdown vs. Wave Race)
 
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