overclocked
Veteran
The devs said a demo was under the way also, i think this is a PC game also so it should coincide with that one hopefully.
Platon said:Thats what I thought when I first saw it, that made me say directly CG, but now looking closer to it, it seems just like a very high res texture, ot not?...
kyleb said:That hair isn't heavly bump maped like the floors in Doom3 though,
and the texture filtering looks reasonably possible in real time to me.
That big nasty seam between where the hair is pulled back and what is hanging back over on the other hand looks far to sloppy than anything I'd expect out of CGI.
I'm still betting on those being from real time cutscsceens using more detailed versions of the in-game models and shown at a higher res than it will actually be rendered at on a 360.
A fairly low tap, randomised offset PCF filter?PeterT said:But then again, I haven't looked into realtime soft shadow rendering in a while. So anyone have any theory how those artifacts came to be?
Alstrong said:I played the demo at nVidia's booth at CES.
overclocked said:Was it any good? Btw i thought i saw an interview with the guys when they go though the demo, think it was in gametrailers. So it was probably that one. They explained you can frezze time blabla change the time bla and so..
Anyway, the demo was it good?