kyleb said:Sure, I mean I doubt they are real 360 screenshots as in the way the game will look when we actually play it on the 360. But if they were ofline renders I'd figure they would have better AA.
Ah, I understand now.
kyleb said:Sure, I mean I doubt they are real 360 screenshots as in the way the game will look when we actually play it on the 360. But if they were ofline renders I'd figure they would have better AA.
kyleb said:Sure, I mean I doubt they are real 360 screenshots as in the way the game will look when we actually play it on the 360. But if they were ofline renders I'd figure they would have better AA.
Laa-Yosh said:Look at the woman's hair, man, it should be a jaggy mess in realtime...
boltneck said:I see nothing in those pics that would indicate they are not what is to extected from this generation of hardware.
Becuase while that Killzone video has similar fedlity, it also had like 20 times the action going on at any given moment compared to those shots.jonnyp said:If those are real-time on X360 then I have a hard time seeing why Killzone 2 would be impossible on the PS3.
PeterT said:The hair is no problem. It's well faked, but faked. What seems strange to me are the shadow artifacts on the woman's throat in the third pic: I know offline techniques that produce such grain, but no realtime ones.
But then again, I haven't looked into realtime soft shadow rendering in a while. So anyone have any theory how those artifacts came to be?