They didn't exactly came out of nowhere. They've been doing research and releasing papers for some time now.Yea, I really don't think this is possible at 30 fps on current consoles.
How can a Japanese dev come out of nowhere and completely outdo all the Western developers out there - Crytek, DICE, GG, ND, Epic, ID etc. it's completely improbable
Tri-Ace was already doing impressive things with Star Ocean:TLH. It’s just too bad that ended up being the game to show off their technology, because it went largely unnoticed by most gamers and panned by gamers who played like me. Technology wise they seemed to be up there.Yea, I really don't think this is possible at 30 fps on current consoles.
How can a Japanese dev come out of nowhere and completely outdo all the Western developers out there - Crytek, DICE, GG, ND, Epic, ID etc. it's completely improbable
It's actually completely different in its looks, thanks to the HDR and physically correct lighting and shading. The art styles are kinda similar though, maybe that's what you've meant.
I thought that it was suprisinly stable considering the quite wide range used in HDR and DoF used at times.Am I the only one who finds the visuals to have a certain "instability"? Things seem to shimmer a lot more than I would like to stare at for hours.
They didn't exactly came out of nowhere. They've been doing research and releasing papers for some time now.
Also, it's interesting that you emphasize them being japanese.
Well that might be true, I hadn't heard of them before - and it's just that the Japanese industry lags behind Western devs in terms of tech, (and Japanese devs themselves admit this) besides a few like Polyphony or Capcom, so it's less likely to see impressive tech from them.
But I'll wait and see what games come out of this and how they look.
That's such a ridiculous statement. Japanese developers are more focused on console tech (as this is), probably because fewer japanese are pc gamers.
Non sense.Most console developpers have a fully PC engine path.