IGN: Was there anything particular about the PS3 that you could utilize greatly in the game?
Tikkanen: We are pushing the hardware more that any other PSN-game we are aware of. For example the physics, collisions and particle effects run natively on Cell. We control the graphics at the lowest available level for maximum efficiency.
We are able to get over 10,000 active objects with physics and collisions and over 75,000 particles simulated and drawn @60fps. That said, we were unable to use all the available processing power from Cell for this game, so for the next game there are still plenty of reserves left
Sounds like this game shows quite a bit of the power off for PS3 especally with active objects and collisions. I belive the amount of objects and collision detection was hinted at GDC06 I think. This game has put that simulation on object+physics+collision to some practical use!
And it sounds like the Cell has plenty of more power under the hood.
Link:
http://ps3.ign.com/articles/794/794165p2.html
(originaly posted by neturman 3 from ps3forums.)