mckmas8808
Legend
scooby_dooby said:but dev's must have the option of not allowing gameplay without one.
otherwise how would huxley, spore, or oblivion work?
i really think MS made a dumb move by hyping the HD to b removable...who wants to remove their HD anyways? if you wanted to be portablethat's what memory dards were for...i dunno what they're thinking, kinda nueters the in-game advantages of having a HD.
Wow I never realized that. I guess thats why MS told all devs not to expect the HDD to be there. Ok I'm starting to understand now.
Acert93 said:I base part of this guess on the fact that cutting edge/expensive PC games (HL2, Doom 3, etc) have been using HD resolutions for a long period of time, use a lot of textures, and had large development budgets, ended up with much less than 8.5GB of space. Even a "AAA" title like EA's BF2 shipped on 3 CDs.
I didn't think you could compare the structure of a PC game to a console game. Not a good comparision.
Acert93 said:Very few developers could afford to walk around a city, photographing thousands upon thousands of street fronts, create geometry for the cityscape, clean them up the textures and dice/crop them to fit the geometry, then add lighting/shadowing, bump mapping, etc...
Basically 1st party flashship titles and AAA 3rd party titles that are guaranteed to sell millions of copies.
Well thats what you need to lead in this console war. Great 1st party flagship titles and AAA 3rd party titles. I see your point but it really doesn't mean anything.
Acert93 said:Yep. PGR3 looks like a next gen title while a lot of other titles look like tweeners.
Well the problem is we don't know what the others have now. Compare what Bizarre showed at E3 to what they have now and you can see there's a clear difference. The others have probably updated the look of their games too.