mckmas8808
Legend
XE: A lot of the features and gameplay elements announced about Mass Effect sound very similar to KOTOR and JE. How will Mass Effect separate itself from past Bioware RPGs, and other RPGs besides the futuristic space elements?
Greg: Mass Effect will certainly be reminiscent of past BioWare RPGs, certainly in part because it’s being made by many of the same people that made our past games! The way to look at Mass Effect is that it is another step in the evolution of the BioWare RPG. Ray described how we personally define role playing games, and Mass Effect continues to extend this description. It is going to have an amazing story and characters, fully-voiced dialog (using a slick next-generation dialog system we have recently created), challenging tactical combat and some interesting Live features. All of these things will be different than we’ve done in the past, but you will be able to see their origins in our past games. It is also important to emphasize that Mass Effect will have strong and integrated role playing systems, even though it also has some very cool action elements.
XE: How is the experience developing for Xbox 360 from PC or Xbox?
Greg: The experience of developing for the Xbox360 isn’t fundamentally different from working on any other platform, aside from the fact that we’ve got considerably more horsepower than we’ve ever had before to dedicate to every one of our game systems. The end result is that the game will look better, have considerably richer worlds and even more interesting characters. For this generation I would really look at what we’re going to do with digital actors – the detail and realism of the characters we’re going to be able to create will be unparalleled.
XE: Visually what we have seen for Mass Effect is quite impressive, in fact on par with other next-generation titles like Gears of War. How long has it been in development using the Unreal Engine 3, and are the visuals just as detailed in one area as the other, or in some of the bigger areas, does Bioware become more “lenient�
Casey: We’ve been working with this engine since the beginning of the project, and much of our work has focused on adding proprietary extensions that allow us to do some unique things with cinematics, dialog and digital actors. We haven’t yet shown the kinds of things our characters will be able to do, but it will be amazing. Our focus on advanced digital actors is paying off in some unbelievable ways. One interesting side effect of having extremely advanced and realistic characters is the sense of empowerment you get as a player when you create your character’s unique appearance, and that character ends up looking surprisingly real and is capable of very subtle acting and facial expressions etc.
Generally though, what we’ve shown as part of our announcement is just a teaser of things to come. We’re building a whole galaxy of aliens, creatures, and exotic locations – in addition to a sophisticated system for variety in the humans you’ll see in the game, including lots of different clothing and armor types. We also have a very sleek, futuristic architectural style to our environments that’s only hinted at in the released imagery. In short, we expect the final game to exceed the scope and quality of the few teaser scenes we’ve shown so far.
Great interview and you can read more here. http://www.xe360.com/media.php?gameid=522
So what do you think?