Yes it is. You were saying that Motorstorm's physics had nothing to do with the hardware and everything with the code they had written. I'm not saying sevanig isn't being naive here. But your comment shoots off so much in the other direction that it's not much better, now is it?
How did it shoot off so far? I said two things in that post. What you see in Motorstorm has nothing to do with PS3 (e.g. Wii could do that if you bring down the graphics), and judging hardware by comparing Motorstorm and Flatout is ludicrous.
Motorstorm has impressive physics because of the breaking parts that no racing game has done before to this extent. This is not something that only Cell can do, nor is it something you can calculate automatically from any model in realtime. The artists have to decide the break points, and have to make models with pieces that look right when everything is broken apart.
There's really nothing else that's impressive in terms of physics. Open wheel racers should have far more catastrophic results when touching wheels, for example. Number of objects is low. There's no stacking of objects. Springy suspension is very easy to model.
So that's all it takes to make a nice looking physics based game huh?
At the level we see in Motorstorm? Absolutely. The physics load is very low. Show me a screenshot with 100 objects resting on top of each other, or 10,000 objects floating around, and maybe I would concede that there's are points which actually stress Cell. I haven't seen any example even close to one order of magnitude less than that.
Do you have any experience in physics coding? I've coded a physics engine, played with ODE, seen various demos from physics engines, looked at the leaked HL2 code, etc.
Don't make a habit out of this 'as far as I can see' thing. Googling for 'FlatOut and Havok' is but a small effort and saves you from making a fool out of yourself.
I
did google it you condescending ass. Show me a link if it's so obvious.
There is only
one comment from some random guy that thinks Havok would be nice in a racing game in a post about FlatOut, and even there he doesn't make any direct statement that FlatOut does use Havok. There is no link confirming Bugbear uses Havok, but there are lots of links saying they have their own physics engine. Look at
this interview for example where nothing about Havok is mentioned when discussing physics. No PR from Havok shows BugBear is a licensee. Nothing on
this list from Havok. For any other studio using Havok, it's abundantly clear from Google. Since nobody can prove the abscence of anything, "as far as I can see" is fully appropriate.
So now I put the onus on you. Prove to me that FlatOut uses Havok, or concede that you are the fool.
Havok is used in a ***load of games though, even previous-gen, so that it runs above average on Cell is certainly good news for PS3 owners and it is not that far-fetched to assume that multi-platform games may benefit from it at some point. I personally think we'll find out soon enough.
We still have no idea how much faster it is on Cell. I've searched and searched, and all I find is a PR statement that Havok 4.5 is 5-10 times faster than before on Cell. We don't know how much 360 improved, how it applies to in-game scenarios, etc.
In other words, we know nothing, yet you parade this around like an indisputable fact applicable everywhere.