Excuse me? How exactly am I being naive? Nothing in your post is relevant to anything I said.
Yes it is. You were saying that Motorstorm's physics had nothing to do with the hardware and everything with the code they had written. I'm not saying sevanig
isn't being naive here. But your comment shoots off so much in the other direction that it's not much better, now is it?
Although I expect you now probably see my point, just to mock you a bit I'm going to continue this in detail.
Motorstorm has nice looking physics because the devs made models with lots hinges/joints connecting parts together that break spectacularly during crashes.
So that's all it takes to make a nice looking physics based game huh?
FlatOut doesn't even use Havok as far as I can see.
Don't make a habit out of this 'as far as I can see' thing. Googling for 'FlatOut and Havok' is but a small effort and saves you from making a fool out of yourself.
So we have a self-admitted non-technical gamer subjectively judging the physics between two different games from two different dev studios using two different physics engines. From that we can conclude PS3 is much better at physics than XB360?
So now we have the sentence 'now you yourself are being naive'. From that we can conclude that I didn't think sevanig was being a little naive also? But he thinks he is starting to see a pattern, and he has every right, especially since he qualified his comments as coming from a consumer point of view, to do so. Then we have every right to point out that current games may not be pushing physics all that hard, and/or the actual physics calculations may or may not be the limiting factor.
You can argue all you like about different situations though, but let's just say that I personally think that the PS3's is better at physics than the 360's CPU, and I think there may even be a fair bit of consensus about that in the community. Whether or not the difference in capacity actually matters in the day to day practice of gaming, and whether or not the 360 can then compensate for this by virtue of having a better/more flexible GPU, who knows? Clearly both consoles have different strengths and weaknesses.
We can discuss this for quite a bit and go into a lot of technical details, but people like sevanig are going to judge this simply by looking at the games. And it'll probably be just as interesting to see if we will be able to spot a difference there as whether or not we can conclusively prove with cache, latency figures and what not which hardware is best at what in theory.
Havok is used in a ***load of games though, even previous-gen, so that it runs above average on Cell is certainly good news for PS3 owners and it is not that far-fetched to assume that multi-platform games may benefit from it at some point. I personally think we'll find out soon enough.
And yes, I agree with you that probably the 360 can do Motorstorm physics, and I defintely think it can do LBP physics. The platforms are still young anyway, so there's typically a lot of room for growth.
Sevanig, I think that the Havok 4.5 engine was partly a result of working with the Motorstorm guys to optimise their engine for Cell. So Motorstorm may well have a number of those optimisations already in there, if not all.