http://uk.gamespot.com/video/932887/6174494/videoplayerpop?rgroup=e32007_videos
Better framerate and g25 support
says neon engine is based off sony tech :O
Better framerate and g25 support
says neon engine is based off sony tech :O
It isn't really that likely an engine based on Sony technology is going to run better on a 360It will be interesting to see whether the better framerate isn't offset by reduced effects, but so far it sounds good and I'm happy I'll be able to play a demo, because as of yet I'm not sold on the game and demoes are a good thing anyway.
Well I'm not immediately convinced. The way they present it now, they just used PSSG and Sony's knowhow to make their engine run good on PS3 rather than develop an engine together with Sony that also happens to run good on PC/360. I know it was previously announced almost as if Neon was developed to a large extent by Sony 1st party devs, but I don't think that's the case.
I still think this is a step in the rite direction from a 3rd party developer...
sorry, better than the 360 and I guess the pc...
watch the vid...
I doubt the PC because the PC's framerate is variable depending on how much power you through at it. Iys probably faster for a given amount of power (as would be the 360) but faster overall is different.
I would be very interested to know how both versions align to the graphics settings of the PC version. I.e. im pretty certain neither console is running at Ultra settings and I doubt they are running at high either, but what combination of settings are they running at??
Certainly a pair of 8800 Ultra's in SLI can probably achieve well up into the 80's at medium settings. Perhaps much higher.
On the other hand my GTS only manages to get about 30-40 fps with drops at a mixture of medium/high settings so getting it to run well on the PS3 at all will be quite an achievement!
Certainly a pair of 8800 Ultra's in SLI can probably achieve well up into the 80's at medium settings. Perhaps much higher.
So they both have a few advantages over a vanilla mid end PC, they are both better at physics processing for a start, with the CELL being very well tuned for it.
Saying it would be an achiement getting it to run on the PS3 is a bit odd, it already runs well on the 360, they've just happend to get it to run a little bit better on the PS3. Most likely by tapping into the extra power the CELL provides for collision, physics et al.
I don't mean to nitpick, but the way he's talking the PS3 version is a lot better than the PC and 360 versions.
Well I'm not immediately convinced. The way they present it now, they just used PSSG and Sony's knowhow to make their engine run good on PS3 rather than develop an engine together with Sony that also happens to run good on PC/360. I know it was previously announced almost as if Neon was developed to a large extent by Sony 1st party devs, but I don't think that's the case.
Looking at the install directory for the PC version on a colleague's machine, it's full of .PSSG files, so it's definitely being used cross-platform. PSSG is a pretty big package in the PS3 SDK so they'd probably choose to either use a lot of it, or very little - the use of the file-format for what looks like most of the graphics files suggests the former.
Not really. In fact I think he only mentions the PC indirectly once in relation to this being the most optimised version, the rest of the time he speaks specifically about the 360 version.
And even then I didn't get the impression that it would be a lot better. I got the impression that he was fluffing it up a lot actually.
Thats news to me! Especially in terms of the 360. If anything I would expect the 360 to be significantly behind a high end PC in the physics departement (without considering the impact of a PPU).
He did'nt say High-End though did he?