New Gigabyte MB: 4*NV GPUs; also 32*ATI WHOA!

Acert93

Artist formerly known as Acert93
Legend
http://www.tomshardware.com/hardnews/20050526_155843.html

4 NV 6800 series cards on a MB--whoa! If this MB is compatible with G70 we may well see the 3DMark records go through the roof :oops:

At the end they mention a rumor that crossfire may be able to work with as many as 32 ATI cards. I have not follow crossfire much and it seems to be a pretty hotly rumored subject, so I will be excited to see what the final product looks like.

I imagine these multicard solutions could be really nice for workstations. When unified shaders hit with WGF 2.0 (at least from ATI) that could be some serious power, seeing as unified shaders could really speed up vertex work. Exciting stuff!
 
where we going to fit this stuff ?


a dual core cpu

4 graphics cards

1 sound card

1 ppu


Damnnnn
 
I'll bet the actual performance of the 4 SLI'd Nvidia GPUs is less than 3X as fast as 1 of the GPUs they're using. be it 6600 or 6800U
 
Acert93 said:
At the end they mention a rumor that crossfire may be able to work with as many as 32 ATI cards. I have not follow crossfire much and it seems to be a pretty hotly rumored subject, so I will be excited to see what the final product looks like.
The R300 aka 9500/9700 could support 256 graphics chips.
 
Intel17 said:
Heh, isn't the PC market supposed to be dead and gone to the consoles? :rolleyes:

well come on.... you want to add up how much all those graphics cards, the moptherboard itself, a nice processor that wouldn't be the bottleneck (yeah right) and a good wodge of fast ram, plus all the other bits and bobs (not to mention a very very expensive power supply, or three!) would cost?

and even after all that, how many games do you think are going to be written with kits like that in mind?


Of course the PC will overtake the consoles, but it's going to take them a little time as always... and this is not the thing that will do it for them.
 
Intel17 said:
Heh, isn't the PC market supposed to be dead and gone to the consoles? :rolleyes:

Well, if this is really the way PC market is going to match the new consoles, it doesn't look too promising. Putting four separate video cards on one motherboard is hardly the optimal way to achieve performance, it smells of a quick-and-dirty kludge.
 
jimpo said:
Well, if this is really the way PC market is going to match the new consoles, it doesn't look too promising. Putting four separate video cards on one motherboard is hardly the optimal way to achieve performance, it smells of a quick-and-dirty kludge.

Well, what is the optimal way to achieve that level of performance, then? "Wait for the next gen" isn't really a solution.
 
Xmas said:
Well, what is the optimal way to achieve that level of performance, then? "Wait for the next gen" isn't really a solution.

well you say that, but why not exactly?

the r520 is out soon iirc and the g70 will be out before too long as well (certainly before/at the same time as the respective consoles)... running either of these in simple dual formation would almost certainly provide more power than the gpu's of the next gen consoles.

I just don't really understand why it is so uncomprehensible that waiting for the next gen of parts would be the answer. If something is not acheivable given current technology without a somewhat bodged work around, then so be it - you need to wait for technology to catch up with your ambitions before you can implement an elegant solution. and it's not just a question of the graphics cards - other tech needs to catch up too... how is your average cpu going to keep up with this? or are we going to throw 4 of them in there too... what about bandwidth?

either way i think it's a fairly moot point - i doubt this is aimed at your general gaming computer geek - these would be of more benefit in workstations would they not?
 
rusty said:
well you say that, but why not exactly?

the r520 is out soon iirc and the g70 will be out before too long as well (certainly before/at the same time as the respective consoles)... running either of these in simple dual formation would almost certainly provide more power than the gpu's of the next gen consoles.
But waiting for next gen does not render the quad formation itself obsolete. You can just run the next gen in quad formation, too. And the generation after that. And so on.

I just don't really understand why it is so uncomprehensible that waiting for the next gen of parts would be the answer. If something is not acheivable given current technology without a somewhat bodged work around, then so be it - you need to wait for technology to catch up with your ambitions before you can implement an elegant solution.
But it is possible today, and it's "sufficiently elegant" for most tasks where it makes sense.

and it's not just a question of the graphics cards - other tech needs to catch up too... how is your average cpu going to keep up with this? or are we going to throw 4 of them in there too... what about bandwidth?
The nice thing about graphics is that you can just up the resolution or AA and be GPU limited again.

either way i think it's a fairly moot point - i doubt this is aimed at your general gaming computer geek - these would be of more benefit in workstations would they not?
Certainly. For any task where you just can't have enough rendering power.
 
Xmas said:
rusty said:
I just don't really understand why it is so uncomprehensible that waiting for the next gen of parts would be the answer. If something is not acheivable given current technology without a somewhat bodged work around, then so be it - you need to wait for technology to catch up with your ambitions before you can implement an elegant solution.
But it is possible today, and it's "sufficiently elegant" for most tasks where it makes sense.
The obvious question then being - where does it make sense?

and it's not just a question of the graphics cards - other tech needs to catch up too... how is your average cpu going to keep up with this? or are we going to throw 4 of them in there too... what about bandwidth?
The nice thing about graphics is that you can just up the resolution or AA and be GPU limited again.
Sure, but - why? What's so grand about being GPU limited?
The only thing multi card rendering buys you is pixels. Not features.
Go dual and you can reaise resolution one notch, if you're completely GPU limited. Go quad and you can raise it another step. That's it. Sure it's a benefit but hardly much to get excited about, now is it?

either way i think it's a fairly moot point - i doubt this is aimed at your general gaming computer geek - these would be of more benefit in workstations would they not?
Certainly. For any task where you just can't have enough rendering power.
Wrong.
Multi card rendering only help with very particular limitations. Not "rendering" in the broader sense by a far stretch.

What bugs me about the proponents of SLI/AMR/whatever is that they steadfastly refuse to discuss the benefits in real world terms. You are just the most recent example Xmas, and you are more than bright enough to be aware of what you're doing. What you say is mostly correct, but the analysis of what it actually means in real world terms is lacking.
And I suspect this reluctance is because stating the actual benefit in real terms makes it bleeding obvious that noone in their right mind would find it particularly worthwhile to spend $500 or so plus hassle and noise to be able to play DOOM3 at 1600x1200 4xAA instead of using 1280x1024 4xAA.
Who the hell gives a shit about something like that? Now really?
Going SLI might also buy you some cred points in some very narrow and none too bright circles, and if you belong to such circles, then fine. Or if you always dreamt about having a Voodoo SLI setup but could never afford it, and now that you have a job that pays OK you decide to splurge just because you can. That's fine as well.

But take the benefits from the purely theoretical "you can gain benefits in fill rate limited cases" to actual examples which show just how much better your real life gaming experience gets. To some extent I really do wonder, because I have 80 or so titles standing behind me on the shelves, and I just can't see my gaming experience getting one whit better by going SLI. Come on, spell it out!
 
Xmas said:
But waiting for next gen does not render the quad formation itself obsolete. You can just run the next gen in quad formation, too. And the generation after that. And so on.

But it is possible today, and it's "sufficiently elegant" for most tasks where it makes sense.

The nice thing about graphics is that you can just up the resolution or AA and be GPU limited again.

yes, but what benefits are you actually getting there... monitors can only display so much resolution, games only have textures with a ceiling resolution in mind. AA if you're pushing the higher resolutions becomes less of an issue anyway, and there's a point after which anymore AA is not needed.

so great you can do these things but as entropy said, you're not getting new features. I would argue there is a very high cost benefit ratio involved here....


the main point of my argument is that Intel 17 said "heh, ins't the pc market supposed to be dead and gone to the consoles? :rolleyes:" and i'd say if this is what their answer to the consoles is then yes, they really are in trouble. It is an overly expensive solution of questionable benefit....
 
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