Bill said:Well, I've made my position on the EDRAM known.
A) 720P is not bandwidth limited at 128 bit bus, therefore EDRAM is unneeded.
B) If X360 games dont look better than PS3 games with more transistors dedicated to graphics, it failed.
Bill said:Awesome.
I still wonder about the EDRAM. More bandwidth is good for what if we're not bandwidth limited at 720P?
But the shader power is interesting. Exactly as I had tabbed it. R520 has 40 ALU's at 625 mhz. Xenos 48 at 500. So I figured they were close.
And I'd ask him again, if EDRAM makes a card more powerful as he states, why is it not in the PC parts?
Pozer said:Your always bandwidth limited. If your not, you need to add more eye candy.
Edram will allow more fancy particle effects. Thats one of the reasons why Burnout Revenge looks better on the ps2 than xbox.
The EDRAM daughter die has more than storage it has z-buffer and stencil logic as well. MS owns the patent for it and wrote the compilers. ATi can't use it without MS permission.Bill said:If tiling caused a card to be more powerful, than a a EDRAM PC card would be made.
MS doesn't own the patent on EDRAM. That's ridiculous.
The real question is, would ATI add 100 million transistors to R520 for little gain (EDRAM)?
I remain to see what EDRAM DOES?
Well, well, it holds stuff!
(But the stuff works fine without it anyway)
Bill said:So far PS3 games look better.
Both are on 90nm. There is no technology advantage here.
SirTendeth said:Sorry Bill, but in the console environment, EDRAM makes a lot of sense, and so does Tiling, because it’s fixed hardware and target resolutions.
It creates a great bang for the buck ratio, and in an economy that has the console manufacturer subsidizing the cost of hardware, that is very important.
In Sony’s case this round, they could safely assume that the six month release window difference between them and Microsoft, would ensure that the performance of the PS3 would at least be comparable to the 360.
Then they would look at what made the original XBOX a contender last round- and that was Microsoft strength in the PC world. It gave the last out of the gate hardware lots of title support.
This time with a PC based technology they are hoping to woo more PC developers over, and minimize Microsoft’s advantage in the PC realm.
And they get a type of bang for the buck. In that they are using a variation on a year old PC tech, which will have seen the brunt of R&D recoup for NVIDIA happen already.
What PS3 games have you seen? You must be some kind of industry insider, because I haven't seen any PS3 games as of yet.Bill said:So far PS3 games look better.
Both are on 90nm. There is no technology advantage here.
IF PS3 games look better, it will not be because they launched later. It will be due to better design, like a better GPU without EDRAM.
That's complete nonsense. For Splinter Cell 3, with a 128bit bus, the 7800GTX suffered a 27% frop in framerate compared to 5% drop with a 256bit bus. That's 1024x768!! LESS than 720p resolution. On an old game!Bill said:A) 720P is not bandwidth limited at 128 bit bus, therefore EDRAM is unneeded..
Bill said:So far PS3 games look better.
i think pakpassion is really onetimeposter...scooby_dooby said:This seems awfully familiar to the fake Ageia email that was posted a few months ago...I'm actually starting to wonder if all the "Doggett" emails are fake.
Man you just refuse to listen to what anyone says. I heard a saying on the apprentice last night, it's "Seek first to understand, then seek to be understood", try that approach.Bill said:Would you rather have Xenos with 64 ALU versus RSX with 16 pipes and EDRAM?
I sure as heck would.
Kb-Smoker said:i think pakpassion is really onetimeposter...
Bill said:Would you rather have Xenos with 64 ALU versus RSX with 16 pipes and EDRAM?
I sure as heck would.
The EDRAM is the obvious weakness of Xenos. I cant ignore it anymore.
OK my last comment will just be we need to see 2nd gen real games for both.
But the writing is on the wall in that GTX is killing ATI in PC's. Especially at anything near console res or without AA.