could the 'hood view' change the amount of blur?
no, but photo mode can.
could the 'hood view' change the amount of blur?
the first one seems like a photo-mode shot, but with the HUD on top. the second one seems like a regular in-game shot with the HUD removed ; )
could the 'hood view' change the amount of blur?
the first one seems like a photo-mode shot, but with the HUD on top. the second one seems like a regular in-game shot with the HUD removed ; )
My prediction for tomorrow is this: The shots will look better (or will over the next couple weeks). Why? When Turn 10 announced 60fps, 720p, 4xMSAA, they also mentioned: 3D grass, HDR, some form of GI (hack), etc.
3D grass is very double. Trackmania, a free PC game, has working 3D grass that looks fine. HDR is common in almost all 360 games as the standard FP10 color format has a low overhead and is compatible with MSAA, etc They also mentioned dust and dirt accumulating on the cars and whatnot and these screens just lack any of these features.
Maybe this is an old build. But that wouldn't make much sense in that the above features would have had to be working many, many months ago. They may have performed poorly 6 months ago, but technically they should have been able to grab some still shots with them enabled. They have less than 2 months to release so these features must be there. And even then the PR shots for mags were only a month ago and the new shots were from last week.
That is my prediction. Now if HDR, 3D grass, etc all got cut... something is definately wrong at Turn 10.
Now big companies don't take risks like this, but I would get a chuckle and thumbs up if MS had them release dumbed down shots to cause a stir only to exceed them. Or maybe a series showing how adding graphical effects improves the images, etc... but I get the idea these are just some leaked shots that don't look very great for whatever reason. It will be sad for 360 owners if this is the final graphically, although admittadly it is all about how well it drives as a sim, not how it looks. It will sure teach Turn 10 (much like LIONHEAD) not to overhype their games!
The game looks worse than any other 360 game, even those released, as it stands now, even if it runs at 60fps with 8xAA and 16xAF. As you said, there are tons of low end PC games that already have way more detail. Flatout 1 looks many times better than this does right now, and runs at very high detail/framerates/and image quality on my 6800GT...
When Turn 10 announced 60fps, 720p, 4xMSAA, they also mentioned: 3D grass, HDR, some form of GI (hack), etc.
Maybe this is an old build. But that wouldn't make much sense in that the above features would have had to be working many, many months ago. They may have performed poorly 6 months ago, but technically they should have been able to grab some still shots with them enabled. They have less than 2 months to release so these features must be there. And even then the PR shots for mags were only a month ago and the new shots were from last week.
That is my prediction. Now if HDR, 3D grass, etc all got cut... something is definately wrong at Turn 10.
Turn10 said:Framerates are hopscotching at regular intervals toward the magical number of 60, while more and more post-effects are turned on in the graphics department. Animating 3D crowds, animated 3D grass, and high dyynamic-range lighting are just a few of the elements that have recently been activated in the game... which coincides really nicely with the fact that art director John Wendl has just finished up capturing another batch of really impressive screenshots for yet another big print gaming magazine.
http://forzamotorsport.net/051106-02.htmThe video that we showed is using real in-game assets (i.e., the cars and the track are all in-game models), and the look of the video is attainable. The game will look better than PGR3 and then some. Why? Because it isn't simply Forza HD. We're not using the old Forza 1 engine. A new platform, a new engine. Things need to be built from the ground-up. There's a lot of work involved, and showing the game now simply wouldn't do us any favors
We shall see....the funny thing is Bizarre, to this day, has never released a single ingame screenshot for PGR, and finding nice closeup framebuffer grabs of it is kinda hard, so it's gonna be tricky to compare.
Q: You were instrumental in directing and shaping that video. It was pretty dazzling...
JW: "Thanks. I worked with a team to create the video using actual “in-game” assets and combined them with visual effects, such as motion blur, global illumination and high dynamic range lighting, that are either already working in the build or are very close to completion."
Q: We’ve announced that FM2 will be 60fps at 720p. Can you talk a bit about some of the other techniques we’ll be employing to make FM2 look next-gen?
JW: "We’re really taking full advantage of the immense graphics horsepower of the Xbox 360 to do some incredible things visually. Of course we’re 60fps at 720p, as you mention, but we’re also adding effects and features such as 4X anti-aliasing (no jaggies!), motion blur, high dynamic range lighting, global illumination and per-pixel car reflections updated at full frame rate. I could go on and on. Really a ton of stuff. Too much to list here."
The video that we showed is using real in-game assets (i.e., the cars and the track are all in-game models), and the look of the video is attainable. The game will look better than PGR3 and then some. Why? Because it isn't simply Forza HD. We're not using the old Forza 1 engine. A new platform, a new engine. Things need to be built from the ground-up. There's a lot of work involved, and showing the game now simply wouldn't do us any favors
Framerates are hopscotching at regular intervals toward the magical number of 60, while more and more post-effects are turned on in the graphics department. Animating 3D crowds, animated 3D grass, and high dyynamic-range lighting are just a few of the elements that have recently been activated in the game... which coincides really nicely with the fact that art director John Wendl has just finished up capturing another batch of really impressive screenshots for yet another big print gaming magazine.
And we could always ask Blim to take some framebuffer ingame grabs
21 hours to go!I say we burn em at the stake if they dont deliver on these simple promises
Btw, lets make a checklist of things promised and see if things live up to them tomorrow:
- 60fps
I'll buy you a beer if you can tell that from the new shots.