As you can very well see, the forum members at Forzacentral have quite undeniably proven that these screenshots are fake using highly advanced Photoshop image analysis and comparison techniques far beyond the technical reach of any B3D forum member.
I still think they may be legit, but this bothers me: the road.
The road in
PGR3,
Moto GP 2006,
Burnout Revenge,
Need for Speed,
Ridge Racer, etc all look more detailed.
One could argue that Forza 1 on the Xbox1 has better ground texturing. e.g.
And of course PGR3 models, which are roughly similar in poly count to FM2, appear to have much more detail (e.g.
this). The FM2 shots feel flatter, have significantly poorer shading, seem to have a "16-bit" color depth feel, and a quality lighting and shadowing model. I cannot see a single area where PGR3 isn't significantly better, and PGR3 had like 4 months with final dev kits
The background trees look decent I guess, almost like a photo background blurred. Some parts, when you look closely, look really good in the shots (e.g. front bumpers looks decent in the
new shots) but then other things stick out as half broken (like the vehicle motion blur; e.g. the
rear spoiler seems to lack motion blur on dell car and again the dell car
doesn't have the ghosting trail onto the red car).
Even at 60fps, 4xMSAA, 720p, HDR, etc I am not seeing any real improvement over PGR3 as promised by Turn 10. I can actually spot a lot of areas where I think PGR3 looks a lot better. Now these could be fakes, or really old, etc but I am not seeing something that looks substantially better. Turn 10 is more about simulation and whatnot (and BC is very talented graphically) but I would hope better from a AAA title. True they only had 18 months (Forza upgrade?), but this may all just go to explain the E3 no show and all the CGI. But then again Tuesday they may really impress us.