I guess you are the same guy on another forum who posted these yesterday. Like I said then: You past over dozens of quality screenshots from PGR3 to get to that one. Obviously different game conditions and camera angles.
As for your other points they are all void because Dan said it would be far and away better visually than PGR3 (why? Because PGR3 is a launch title) which they failed at. Further, he said they would get close to the CGI, which they failed at. They also don't have basic effects like HDR, spherical harmonics, 3D animated grass, etc. Texturing is poor in the shots and the title obviously looks average at best -- hence the delay.
Of course I would not expect you of all people to say anything different, but it is pretty clear that FM2 is a huge dissappointment. But we should have expected this after 5 months of CGIs and no game footage and all this hype from Turn 10 themselves. They dug their own grave on this.
If they want to save face they can spend the next 7-9 months showing, step by step, how a next gen title progresses. Show vehicles in successive order every couple weeks: Wire frames, textured, normal mapped, ambient occlusion maps, GI hack, HDR, soft shadowing, self shadowing, per pixel realtime reflections, specular highlights, etc
They could save some face there. The fact I can play Trackmania, a free PC game, with my 6800GT with 3D animated grass tells us a lot: This title is VERY early still. Of course FM1 came out in May 2005, so they are like 15 months into development. They would have been smarter to have announced the delay and not have shown anything until ready.
Of course like every issue we can see where people stand. The platform fans defend it to the death (see: Motorstorm, where the devs claimed the CGI was realtime) and everyone else with half a brain realised, "Uhhh this is NOT what was promised and NFS and Burnout give it a run, let alone PGR3". Not what you expect from a AAA franchise from a 1st party.