Io no parlo italiano ... solo spaghetti, macaroni, e 'Forza!'
And while we're on that subject, which after all we are, I think there's a lot of overreacting going on. I like the car models so far, and with some good lighting and effects there is potential. Normally, with all the body-kitting going on and custom paint jobs and stickering, we shouldn't realistically expect the game to look as good as PGR3 - it was very similar last time in that respect. But as PGR3 was very early and they seem to be helping each other out, Forza should be able to look at least decent enough. And if they manage 60fps, which I at least consider essential, add some effects and overall just have a really good game with plenty of content, great wheel support, and online features, this should still be an AAA title.
I'm really looking forward to wheel support, because for that reason alone, racing games on the original Xbox failed me miserably and I had to get my joy on the PS2 and PC instead. The PC ended up being to frustrating (getting the right ports open on my PC for multiplayer, system instability issues, etc), so in the end all I had was GT4. And that game spoiled me so much that I couldn't even really enjoy Race Driver 2 or 3 either - the wheel support just wasn't nearly good enough.
Anyway, congrats to the Forza team for resetting everyone's expectations and I hope they will enjoy some slowly increasing enthusiasm as they get to show gradual improvements until the final day.