Re: programming
No offense, but you kinda came off sounding like a total asshole there.. which is really unnecessary.
I don't think anyone on these forums have gone to the extreme to say that PS3.0 is some checkmark feature, and serves no useful abilities. No one is shunning technical progress when it comes to hardware advances here either. All that's been said, is that certain aspects of PS3.0 can be used with alternative methods with non-native supported hardware.
There's been countless examples of this in the past being done, and I really can't see how it's ever a bad thing to get more use out of existing hardware.. at least devs end up having the option and freedom to implement similar features across a wider range of products, whether the hardware natively supports it, or it can be done through some creative programming. In the end, all that really matters is whether the result is the same. Technology certainly isn't going to stand still because of it.
Proforma said:"Good alternative" is subjective and its not going to be accepted by
anyone with purposes in the industry as a standard way anyway
since its a hack. Since we can't add features to the hardware,
lets add in desperate hacks
I am sure you can also hack in object instancing via 2.0 as well.
Hell, why not do everything with 1.0 shaders. Who needs progress.
I would sure as hell trust Tim Sweeney who makes real software
thats ahead of the curve than someone who is in Canada and works
for ATI and makes pointless demos all the time.
When your demos are on the cutting edge and are like Epic's
actual in game demos, then call me.
No offense, but you kinda came off sounding like a total asshole there.. which is really unnecessary.
I don't think anyone on these forums have gone to the extreme to say that PS3.0 is some checkmark feature, and serves no useful abilities. No one is shunning technical progress when it comes to hardware advances here either. All that's been said, is that certain aspects of PS3.0 can be used with alternative methods with non-native supported hardware.
There's been countless examples of this in the past being done, and I really can't see how it's ever a bad thing to get more use out of existing hardware.. at least devs end up having the option and freedom to implement similar features across a wider range of products, whether the hardware natively supports it, or it can be done through some creative programming. In the end, all that really matters is whether the result is the same. Technology certainly isn't going to stand still because of it.