Humus said:I suppose it's more feasible to do stuff like this on the CPU on consoles where you don't have an AGP bottleneck to pass with texture uploads.
I don't think so. The PS2 has only a bandwidth of 1.2GB/sec between the EE and the GS. Together with the rather small eDRAM Framebuffer of only 4MB the bandwidth is rather more restricted then on an PC. The only advantage could be that an vertex on the PS2 seems to be only 18byte big ( 1200MB/sec / 18byte = 66.66Mio vertex/sec which is the highest spec rating of the PS2 ).