NEC has implemented AcceleonG10 in display IC

Simon F said:
Dave said:
Myrmecophagavir said:
Giant catapults man, no-one has any initiative these days :(

Well we tried that, but there was a small problem with the snack being smashed to bits on impact. :D
-Dave
I would have thought the initial launch would be the main killer.

they could neuter the initial launch smashing acceleration, but the container's atmospheric re-entrancy would surely 'double-crisp' the snacks. apropos, i participated in a egg-safelanding contest this weekend - it was fun devising a scheme to preserve a 3.5m-alt-free-falling-over-a-pavement egg just by the means of 20 drinking straws, a small plastic bag and a bit of duct tape
 
Simon F said:
Dave said:
I believe Z3D at Siggraph (trying to remember what the guy told me) was running at an insanely high clock speed. Something like 40-60 MHz. For a phone, that is crazy, and for that speed, I was not even a little impressed.
-Dave
Are you sure? In the paper presented at Graphics Hardware 2003, it quotes performance figures at a clock rate of 30Mhz. I thought it was clocked at a relatively low rate... but I could be wrong.

Also remember that they have a mini-DSP to do T&L which is an architecture that probably works best with a higher clock rate. This would also mean that the main CPU would then use less power. Z3D also has some whacky power-saving tricks its pipeline. I should go back and re-read the paper.

Just going by what they told me. :)
 
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