RussSchultz said:
These metal layers are typically where changes are centered in minor revisions of the chip.
Remember the chip
simply didn't work AFAIK. It's not like they did a few minor changes here and there. Between tape-outs, quite a few things were cut.
Plus, as I think you noted yourself, it's impossible those $10M went only into the tape-out costs. There are a few possibilities, should this number have any kind of real origin:
a) Hardware bought between tape-outs and asked by engineers to have additionnal debugging power is included.
b) Some of the risk production runs are included in the tape-out costs.
c) NVIDIA, being used to always get things working on their first try, always produced a lot of chips at most tape-outs.
Or it could be a combination of these factors. Or simply unfounded.
As for the number of chips on a wafer, getting 150 per wafer may be "about right", assuming they're the approximately the same size as athlon 64s, but getting 7-10 and the cost being 60 dollars just isn't right.
Good point. Actually, I think I can explain that.
Those quotes come from the same person, but there were things said inbetween. I would suspect the 7-10 chips number corresponds to one of the first tape-outs that actually worked, where they rushed production so they actually had something to show.
And then $60/chip would be the cost they had in their last tape-out, the one with the highest yields.
I'll have to put a small correction in the bottom of Part 6 to make that clearer. Thanks for pointing out that mistake to me
PaulS:
EDIT: Read it again, and whilst there's nothing startingly new there, it's always useful to look at things from a different perspective. If nothing else, it serves as a useful collection of many things which have gone on over the last few months... maybe you should forward Jen Hsun a link to the article?
I agree that beside the different perspective ( you do agree it's a different perspective, at least? I've yet to see anyone have a similar one. ), there's not a LOT of new info in there.
And much of the stuff, I had already hinted to posts in these forums. So even though IT'S new for 95% of the reader, I suspect it might not be new to you.
Although I'd like to highlight this part in the 3DMark03 debacle section:
Compounding the error, when the debacle started, pretty much everyone in the company—including many driver developers!— were taken by surprise. Weeks later, many still had no clue on what the optimization/cheating issue was all about.
AFAIK, pretty much EVERYONE in the company was taken by surprise. While everyone was shouting how evil NVIDIA was, (nearly) nobody knew WTF was happening and why they were so suddenly angry at them.
Many driver developers and certain well-placed guys also had no idea about the whole thing even a few weeks after the articles went public.
Was this public information? I don't think so, but please feel free to prove me wrong
Uttar