We have figures for the budget of a GC title.
A Wii is an overclocked GC with more memory and a wii-mote.
Therefore we have a fair idea of the budget of a Wii title.
We have figures for xbox360 and PS3 and we know it is much more.
So yes i can say "without any doubt".
GC wasn't that hard to develop for compared to PS2. and Wii is very close to GC, so developpers won't have to learn again..
It sure helps to have quality tools like XNA. Anyway despite this, X360 is still a complex piece of hardware to program for, with it's three cores.. And the PS3 is even more complex and without XNA... Makings games that exploits nicely these cores can only be complex.
And obviously assets for a last gen game (yes Wii is essentially a last gen console) needs much less work.
Of course i'm talking about the bulk of games, not counting special cases like mah-jong..
A Wii is an overclocked GC with more memory and a wii-mote.
Therefore we have a fair idea of the budget of a Wii title.
We have figures for xbox360 and PS3 and we know it is much more.
So yes i can say "without any doubt".
GC wasn't that hard to develop for compared to PS2. and Wii is very close to GC, so developpers won't have to learn again..
It sure helps to have quality tools like XNA. Anyway despite this, X360 is still a complex piece of hardware to program for, with it's three cores.. And the PS3 is even more complex and without XNA... Makings games that exploits nicely these cores can only be complex.
And obviously assets for a last gen game (yes Wii is essentially a last gen console) needs much less work.
Of course i'm talking about the bulk of games, not counting special cases like mah-jong..